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Stargate SG-1 RPG Stats

 

RPG Stats by: Richard Carter

Descriptions by: arduinna@trickster.org

 

These stats are created for use in the Palladium Games RPG system. You may use and distribute these stats freely. Just please be sure to give credit to the creator. These stats are based on the TV series Stargate SG-1 and the Movie Stargate.

 


 

 

 

The Stargate is a round portal that can instantaneously transport an object from one point in space to another by generating an artificial wormhole. A wormhole is created between any two Stargates when one Stargate dials the address of another Stargate. A Stargate uses 6 of 38 symbols, representing star constellations, to locate another Stargate and then uses a final 7th symbol, unique to each Stargate, as its point of origin.

All together, the Stargate contains 39 symbols, one of which represents a point of origin unique to that Stargate, and has 7 chevrons that are used to lock on to Stargate symbols and dial another Stargate.
From the Writer's Bible:
 

Gate Activation & Composition:
The Stargate is made of a quartzite metal not found on earth (Naquada). Naquada is found on the planet in the movie (Abydos) as well as several others that the gate leads to. The metal is the only known element that absorbs (and energizes with) neutrinos. Somehow, when energized with neutrinos, the gate forms a stable artificial worm-hole with another gate. It will not react with any other substance -- radiation, particle bombardment, fire, pressure, etc.
The inner dial of the gate turns like the bevel of a watch. There are 39 symbols on the dial. When the dial is turned to seven of the symbols in a certain order (like a combination lock) it activates the gate between Earth and the planet to which that combination correlates. The combinations, as set up by the creators of the gate, correspond to the points needed to vector a location in three dimensional space where the planet resides. The last symbol is always the point of origin.

 

The Iris:
The Air Force learns by Daniel Jackson's example on Abydos, and by the actions of the ancient Egyptians, that if the Gate is buried under a strong, substantial substance, it blocks the path of anyone or anything attempting to pass through it. Therefore, the Air Force built a giant iris which closes very quickly over the gate. The iris is so close to the event horizon (less than 10 micrometers) that it won't allow anything to rematerialize on our side. Therefore it will block anything from coming through the gate uninvited. If someone tries to come through the gate with the iris closed, their molecules would not have a chance to rematerialize (they cease to exist).
The SG teams carry a small transmitter capable of sending a coded signal through the gate, notifying the SGC which team would like the gate opened. This device is called a G.D.O. Once the signal is sent (from the G.D.O.) it is safe to pass through the Stargate. The iris is then closed behind the travelers immediately upon their arrival on Earth.

 

Auto-Destruct:
As a second line of defense, if an unknown traveler is inbound, a base auto-destruct countdown begins. If not terminated by a ranking officer, a nuclear blast will detonate inside the mountain.

 

Gate Travel:
Gate travel is one way. A person cannot go through the gate, leave it open, and then step back through it. The gate has to be stopped and then restarted from the opposite planet in order to travel back to the other end. The only thing thing that can travel two ways through the gate are radio waves (which the M.A.L.P. transmits back to Earth).

 

 

Who made the Stargate?
No one knows. It was originally believed that the Goa'uld had constructed the Stargate network. Daniel Jackson theorizes that a race of aliens impersonating the Norse gods constructed the Stargates. The true origins of the Stargate are still unknown.

 

How many chevrons are on the Stargate?
The Stargate contains nine chevrons. Although the gate has nine chevrons, typically only seven of these are
used when dialing from a gate. In the episode The Fifth Race, an eighth chevron was activated (thanks to the Asgard) and Carter noted, "The extra chevron must add a new distance calculation to the existing points, like a different area code." So far, the eighth chevron has been used only once (on the Earth Stargate), and the purpose or function of the ninth chevron is still unknown.

 

Physical structure:

  • Made of naquadah, which has a decay rate of 150 years (used for dating) (A Hundred Days).
  • Weigh 64,000 pounds. (Redemption, part 2)
  • The gate element is a superconductor that absorbs energy in many forms. It converts and stores energy in reservoirs, making it possible to unlock and spin the mechanism manually when enough power is stored. (Torment of Tantalus)
  • Stargates can draw power directly from a source at the far end of the wormhole, making it impossible to disconnect the gate from the point of origin (A Matter of Time, Watergate). Drawing power from the other end of the wormhole seems to negate the 38-minute window.
  • If a stargate's energy-absorption capacity is exceeded, the naquadah the gate is made of could become charged and explode, in a tremendous blast: 2,000-3,000 megatons, with environmental effects that could wipe out all life on a planet. (Redemption, part 1)

Wormholes:

  • First-season (Solitudes) theoretical explanation of the stargate wormhole: The gate is a giant superconductor that creates an artificial wormhole that transfers an energized matter stream in one direction along an extra-dimensional conduit. A power overload, possibly from enemy fire, caused a malfunction, redirecting the energy stream to the second earth gate.
  • To keep a wormhole open, you have to send something through, even if it's just a radio wave. (Redemption, part 1)
  • Ordinarily, a wormhole will close within a short period if nothing enters it. (Redemption, part 1)
  • A wormhole can be maintained for 38 minutes. (There But for the Grace of God, Serpent's Song)
  • If the stargate is being powered by an alternate source, a wormhole can remain open longer (A Matter of Time, Watergate)
  • Explanations of wormhole physics:
    • A stargate cannot activate when buried, but it can engage under water. (Watergate)
    • The wormhole only allows matter to travel one way, but radio signals can be transmitted both ways. (Watergate)
    • The gate has the ability to use density, molecular structure, and the force being exerted on the event horizon to determine whether something is trying to pass through. (Watergate)
    • The alpha gate supersedes the beta gate as long as the DHD is connected. If it is connected only when in use, it will prevent crossover to the beta gate. (Watergate)
    • The stargate on the receiving end of a wormhole temporarily stores the energy signature of each object passing through the wormhole before reforming the object, to be sure that it has all the necessary information. Reintegration of the object clears the signature, as does a new wormhole engaging (incoming or outgoing). (48 Hours)
      • Cutting off power to an outgoing wormhole prematurely can trap objects withing the stargate system as energy, if the stargate on the receiving end doesn't have enough time to recreate the object. (48 Hours)
      • The signature is stored not in the energy itself, but is imprinted on the crystals in the receiving stargate, to be held in "memory" until the object is reformed. (48 Hours)
      • If an object is trapped, it is lost completely the next time a wormhole engages, clearing/erasing the "buffer". The only way to reintegrate it is to remove the DHD's master control crystal before attaching the DHD. (48 Hours)
        • Removal of the master control crystal could result in massive uncontrolled energy flows -- and if stray current goes into the wrong conduit, the entire stargate could explode. (48 Hours)

Dialing:

  • Most addresses consist of six points and a point of origin, but it's possible to use seven points and a point of origin (The Fifth Race). There's room on the stargate for nine chevrons, but no more than eight have ever been used.
    • The unique symbol on a gate is its point of origin.
  • Stargates can be used on a ship, but only if that ship is in orbit around a planet with a known address or point of origin, so the DHD can be properly dialled. A ship in transit can't use a stargate. (Within the Serpent's Grasp)
  • DHDs compensate for stellar drift without the operator needing to worry about it. (2001)
  • Without a DHD or some other way to compensate for stellar drift, Sam believes that a gate can only be dialled to other gates within a 300-light-year radius. (2001)
  • Can be dialled without a DHD or other dialing device; all it needs is enough power hooked up to the ring, and to be moved manually. Two truck engines is sufficient. (1969) A directed lightning strike will also work, although it risks overloading the gate mechanism. (Torment of Tantalus)
  • The stargate can emit up to 400 feedback signals during the dialing process (tied in to the system's safety protocols?) (48 Hours)

 


 

The Glyphs

 


 

Glyph 1
Earth

Glyph 2
Crater

Glyph 3
Virgo

Glyph 4
Bootes

Glyph 5
Centaurus

Glyph 6
Libra

Glyph 7
Serpens Caput

Glyph 8
Norma

Glyph 9
Scorpio

Glyph 10
Cra

Glyph 11
Scutum

Glyph 12
Sagittarius

Glyph 13
Aquila

Glyph 14
Mic

Glyph 15
Capricorn

Glyph 16
Pisces Austrinus

Glyph 17
Equuleus

Glyph 18
Aquarius

Glyph 19
Pegasus

Glyph 20
Sculptor

Glyph 21
Pisces

Glyph 22
Andromeda

Glyph 23
Triangulum

Glyph 24
Aries

Glyph 25
Perseus

Glyph 26
Cetus

Glyph 27
Taurus

Glyph 28
Auriga

Glyph 29
Eridanus

Glyph 30
Orion

Glyph 31
Canis Minor

Glyph 32
Monoceros

Glyph 33
Gemini

Glyph 34
Hydra

Glyph 35
Lynx

Glyph 36
Cancer

Glyph 37
Sextans

 

Glyph 38
Leo Minor

Glyph 39
Leo

 

 


 

The Points of Origin

 


 

Point of Origin
Earth
Children/Gods

Point of Origin
Abydos
Children/Gods

Point of Origin
Chulak
The Broca Divide

Point of Origin
P3X-562
Cold Lazarus

Point of Origin
Second Gate
Solitudes

Point of Origin
P7J-989
Gamekeeper

Point of Origin
Tok'ra Planet
The Tok'ra

Point of Origin
Rendezvous
Shades of Grey

Point of Origin
P3R-233
...Grace of God

Point of Origin
P34-353J
The Tok'ra

Point of Origin
Medieval Planet
Demons

Point of Origin
Goa'uld Ship
Serpent's Grasp

Point of Origin
P2X-416
New Ground

   

Point of Origin
P7S-441
The Fifth Man

 

 


 

The Wormhole

 


 

Wormhole /n./ 1593

  1. a hole or passage burrowed by a worm
  2. a hypothetical structure of space-time envisioned as a long thin tunnel connecting points that are separated in space and time
  3. a system of one temporal and three spatial coordinates by which any physical object or event can be located — called also space-time continuum
  4. the whole or a portion of physical reality determinable by a usually four-dimensional coordinate system; also : the properties characteristic of such an order

 

Wormhole


The references I used to produce this RPG conversion are as follows.

 

Stargate SG-1 Solutions

Stargate SG-1 Official MGM Site

The Stargate SG-1 Compendium

StargateFan

Arduinna's Stargate SG-1 Handbook

Richard Dean Anderson Website

Gateworld

 

 

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MGM Global Television Inc., Showtime Networks Inc., and Sci Fi/USA Networks, Inc.
 

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