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NovaComp Galactic Database Presents...
Stargate SG-1 RPG Stats
RPG Stats by: Richard Carter
Descriptions by: arduinna@trickster.org
These
stats are created for use in the Palladium Games RPG system. You may use and
distribute these stats freely. Just please be sure to give credit to the
creator. These stats are based on the TV series Stargate SG-1 and the Movie
Stargate.

The
Stargate is a round portal that can instantaneously transport an object from one
point in space to another by generating an artificial wormhole. A wormhole is
created between any two Stargates when one Stargate dials the address of another
Stargate. A Stargate uses 6 of 38 symbols, representing star constellations, to
locate another Stargate and then uses a final 7th symbol, unique to each
Stargate, as its point of origin.
All together, the Stargate contains 39 symbols, one of which represents a point
of origin unique to that Stargate, and has 7 chevrons that are used to lock on
to Stargate symbols and dial another Stargate.
From the Writer's Bible:
Gate Activation & Composition:
The Stargate is made of a quartzite metal not found on earth (Naquada). Naquada
is found on the planet in the movie (Abydos) as well as several others that the
gate leads to. The metal is the only known element that absorbs (and energizes
with) neutrinos. Somehow, when energized with neutrinos, the gate forms a stable
artificial worm-hole with another gate. It will not react with any other
substance -- radiation, particle bombardment, fire, pressure, etc.
The inner dial of the gate turns like the bevel of a watch. There are 39 symbols
on the dial. When the dial is turned to seven of the symbols in a certain order
(like a combination lock) it activates the gate between Earth and the planet to
which that combination correlates. The combinations, as set up by the creators
of the gate, correspond to the points needed to vector a location in three
dimensional space where the planet resides. The last symbol is always the point
of origin.
The Iris:
The Air Force learns by Daniel Jackson's example on Abydos, and by the actions
of the ancient Egyptians, that if the Gate is buried under a strong, substantial
substance, it blocks the path of anyone or anything attempting to pass through
it. Therefore, the Air Force built a giant iris which closes very quickly over
the gate. The iris is so close to the event horizon (less than 10 micrometers)
that it won't allow anything to rematerialize on our side. Therefore it will
block anything from coming through the gate uninvited. If someone tries to come
through the gate with the iris closed, their molecules would not have a chance
to rematerialize (they cease to exist).
The SG teams carry a small transmitter capable of sending a coded signal through
the gate, notifying the SGC which team would like the gate opened. This device
is called a G.D.O. Once the signal is sent (from the G.D.O.) it is safe to pass
through the Stargate. The iris is then closed behind the travelers immediately
upon their arrival on Earth.
Auto-Destruct:
As a second line of defense, if an unknown traveler is inbound, a base
auto-destruct countdown begins. If not terminated by a ranking officer, a
nuclear blast will detonate inside the mountain.
Gate
Travel:
Gate travel is one way. A person cannot go through the gate, leave it open, and
then step back through it. The gate has to be stopped and then restarted from
the opposite planet in order to travel back to the other end. The only thing
thing that can travel two ways through the gate are radio waves (which the
M.A.L.P. transmits back to Earth).
Who made the Stargate?
No one knows. It was originally believed that the Goa'uld had constructed the
Stargate network. Daniel Jackson theorizes that a race of aliens impersonating
the Norse gods constructed the Stargates. The true origins of the Stargate are
still unknown.

How many chevrons are on the Stargate?
The Stargate contains nine chevrons. Although the gate has nine chevrons,
typically only seven of these are used when dialing from a gate. In the episode
The Fifth Race, an eighth chevron was activated (thanks to the Asgard)
and Carter noted, "The extra chevron must add a new distance calculation to the
existing points, like a different area code." So far, the eighth
chevron has been used only once (on the Earth Stargate), and the purpose or
function of the ninth chevron is still unknown.
Physical structure:
- Made of naquadah, which has a decay rate of 150 years (used for
dating) (A Hundred Days).
- Weigh 64,000 pounds. (Redemption, part 2)
- The gate element is a superconductor that absorbs energy in many forms.
It converts and stores energy in reservoirs, making it possible to unlock
and spin the mechanism manually when enough power is stored. (Torment of
Tantalus)
- Stargates can draw power directly from a source at the far end of the
wormhole, making it impossible to disconnect the gate from the point of
origin (A Matter of Time, Watergate). Drawing power from the
other end of the wormhole seems to negate the 38-minute window.
- If a stargate's energy-absorption capacity is exceeded, the naquadah the
gate is made of could become charged and explode, in a tremendous blast:
2,000-3,000 megatons, with environmental effects that could wipe out all
life on a planet. (Redemption, part 1)
Wormholes:
- First-season (Solitudes) theoretical explanation of the stargate
wormhole: The gate is a giant superconductor that creates an artificial
wormhole that transfers an energized matter stream in one direction along an
extra-dimensional conduit. A power overload, possibly from enemy fire,
caused a malfunction, redirecting the energy stream to the second earth
gate.
- To keep a wormhole open, you have to send something through, even if
it's just a radio wave. (Redemption, part 1)
- Ordinarily, a wormhole will close within a short period if nothing
enters it. (Redemption, part 1)
- A wormhole can be maintained for 38 minutes. (There But for the Grace
of God, Serpent's Song)
- If the stargate is being powered by an alternate source, a wormhole can
remain open longer (A Matter of Time, Watergate)
- Explanations of wormhole physics:
- A stargate cannot activate when buried, but it can engage under
water. (Watergate)
- The wormhole only allows matter to travel one way, but radio signals
can be transmitted both ways. (Watergate)
- The gate has the ability to use density, molecular structure, and
the force being exerted on the event horizon to determine whether
something is trying to pass through. (Watergate)
- The alpha gate supersedes the beta gate as long as the DHD is
connected. If it is connected only when in use, it will prevent
crossover to the beta gate. (Watergate)
- The stargate on the receiving end of a wormhole temporarily stores
the energy signature of each object passing through the wormhole before
reforming the object, to be sure that it has all the necessary
information. Reintegration of the object clears the signature, as does a
new wormhole engaging (incoming or outgoing). (48 Hours)
- Cutting off power to an outgoing wormhole prematurely can trap
objects withing the stargate system as energy, if the stargate on
the receiving end doesn't have enough time to recreate the object. (48
Hours)
- The signature is stored not in the energy itself, but is
imprinted on the crystals in the receiving stargate, to be held in
"memory" until the object is reformed. (48 Hours)
- If an object is trapped, it is lost completely the next time a
wormhole engages, clearing/erasing the "buffer". The only way to
reintegrate it is to remove the DHD's master control crystal before
attaching the DHD. (48 Hours)
- Removal of the master control crystal could result in
massive uncontrolled energy flows -- and if stray current goes
into the wrong conduit, the entire stargate could explode. (48
Hours)
Dialing:
- Most addresses consist of six points and a point of origin, but it's
possible to use seven points and a point of origin (The Fifth Race).
There's room on the stargate for nine chevrons, but no more than eight have
ever been used.
- The unique symbol on a gate is its point of origin.
- Stargates can be used on a ship, but only if that ship is in orbit
around a planet with a known address or point of origin, so the DHD can be
properly dialled. A ship in transit can't use a stargate. (Within the
Serpent's Grasp)
- DHDs compensate for stellar drift without the operator needing to worry
about it. (2001)
- Without a DHD or some other way to compensate for stellar drift, Sam
believes that a gate can only be dialled to other gates within a
300-light-year radius. (2001)
- Can be dialled without a DHD or other dialing device; all it needs is
enough power hooked up to the ring, and to be moved manually. Two truck
engines is sufficient. (1969) A directed lightning strike will also
work, although it risks overloading the gate mechanism. (Torment of
Tantalus)
- The stargate can emit up to 400 feedback signals during the dialing
process (tied in to the system's safety protocols?) (48 Hours)
The Glyphs
|

Glyph 1
Earth |

Glyph 2
Crater |

Glyph 3
Virgo |

Glyph 4
Bootes |

Glyph 5
Centaurus |
|

Glyph 6
Libra |

Glyph 7
Serpens Caput |

Glyph 8
Norma |

Glyph 9
Scorpio |

Glyph 10
Cra |
|

Glyph 11
Scutum |

Glyph 12
Sagittarius |

Glyph 13
Aquila |

Glyph 14
Mic |

Glyph 15
Capricorn |
|

Glyph 16
Pisces Austrinus |

Glyph 17
Equuleus |

Glyph 18
Aquarius |

Glyph 19
Pegasus |

Glyph 20
Sculptor |
|

Glyph 21
Pisces |

Glyph 22
Andromeda |

Glyph 23
Triangulum |

Glyph 24
Aries |

Glyph 25
Perseus |
|

Glyph 26
Cetus |

Glyph 27
Taurus |

Glyph 28
Auriga |

Glyph 29
Eridanus |

Glyph 30
Orion |
|

Glyph 31
Canis Minor |

Glyph 32
Monoceros |

Glyph 33
Gemini |

Glyph 34
Hydra |

Glyph 35
Lynx |
|

Glyph 36
Cancer |

Glyph 37
Sextans |
|

Glyph 38
Leo Minor |

Glyph 39
Leo |
The Points of Origin
|

Point of Origin
Earth
Children/Gods |

Point of Origin
Abydos
Children/Gods |

Point of Origin
Chulak
The Broca Divide |

Point of Origin
P3X-562
Cold Lazarus
|
|

Point of Origin
Second Gate
Solitudes |
 |

Point of Origin
P7J-989
Gamekeeper |
|

Point of Origin
Tok'ra Planet
The Tok'ra |

Point of Origin
Rendezvous
Shades of Grey |
|

Point of Origin
P3R-233
...Grace of God |

Point of Origin
P34-353J
The Tok'ra |

Point of Origin
Medieval Planet
Demons |

Point of Origin
Goa'uld Ship
Serpent's Grasp |
|

Point of Origin
P2X-416
New Ground |
|
|

Point of Origin
P7S-441
The Fifth Man
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The Wormhole
Wormhole /n./ 1593
a hole or
passage burrowed by a worm
- a hypothetical structure of space-time envisioned as a long thin
tunnel connecting points that are separated in space and time
- a system of one temporal and three spatial coordinates by which any
physical object or event can be located — called also space-time continuum
- the whole or a portion of physical reality determinable by a usually
four-dimensional coordinate system; also : the properties characteristic of
such an order

The references I used to produce this RPG conversion are as
follows.
Stargate SG-1
Solutions
Stargate SG-1
Official MGM Site
The Stargate SG-1
Compendium
StargateFan
Arduinna's Stargate SG-1
Handbook
Richard Dean Anderson
Website
Gateworld
This
site is a fan publication. Stargate Productions Limited Partnership,
MGM Global Television Inc., Showtime Networks Inc., and Sci Fi/USA Networks,
Inc.
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