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Special Bombs
Most bombs used are not smart bombs. However, this does not mean that
they do not have guidance systems. Bombs are able to use almost all of the
guidance systems normally employed by missiles. See the
Weapon
Guidance article for more information on different guidance types and
availability.
Note: Unlike other bombs which often only
damage through blast radius, the special bombs described here do not
inflict double damage on a direct hit. This is because either almost all of
the hits are already direct, or being at the center of the explosion doesn't
matter. Natural 20s still count as a critical strike.
Free-Fall Bombs
These special bombs are almost always free-fall bombs and thus cannot
deviate to strike moving or alternate targets. Free-fall bombs do however,
possess crude steering fins which can be used to steer the bomb toward the
target. The horizontal range of a free-fall bomb depends upon the altitude
from which it was dropped. The higher the altitude, the longer the possible
range of the bomb.
| Drop Altitude |
Maximum Horizontal Range |
| 0-1000ft (0-305m) |
100ft (30.3m) |
| 1001-4000ft (306-1219m) |
2500ft (762m) |
| 4001-10000ft (1220-3048m) |
5500ft (1676m) |
| 10001-20000ft (3049-6096m) |
10500ft (1.99 miles/3.2km) |
| 20001-30000ft (6097-9144m) |
16500ft (3.13 miles/5.03km) |
| 30001-40000ft (9145-12192m) |
22000ft (4.16 miles/6.7km) |
| 40001-50000ft (12193-15240m) |
28000ft (5.3 miles/8.5km) |
| 50000+ft (15241+m) |
33500ft (6.3 miles/10.2km) |
Cluster
Cluster warheads work by dispersing numerous submunitions. Each
submunition is a small grenade-like bomb. These bombs impact all over the
target area cratering it, thus causing widespread damage. Historically, one
of the more useful applications of these bombs was for disabling runways.
The cluster munitions impact all over the runway, rendering it unusable. The
runway must then be repaired before it is possible to use it again. Cluster
bombs have become somewhat less useful, though, with the increasingly
widespread use of VTOL aircraft.
|
Warhead
|
Damage
|
Maximum Range
|
Blast Radius
|
M.D.
|
Price
|
| Anti-Runway (Light) |
1D6x10 * |
1/2 mile (0.8km) * |
5 ft (1.5 m) |
10 |
15,000 |
| Anti-Runway (Medium) |
1D6x10 * |
1/2 mile (0.8km) * |
5 ft (1.5 m) |
15 |
25,000 |
| Anti-Runway (Heavy) |
1D6x10 * |
1/2 mile (0.8km) * |
5 ft (1.5 m) |
25 |
42,000 |
| Anti-Runway (X-Heavy) |
1D6x10 * |
1/2 mile (0.8km) * |
5 ft (1.5 m) |
35 |
55,000 |
* This weapon works by distributing (100 for Light
bombs, 200 for Medium Bombs, 400 for heavy bombs, and 800 for X-Heavy
Bombs) grenade type bombs to the target area. Each bomb does 1D6x10 MD
to a 5 ft radius. The bombs are dispersed evenly within a 25ft radius
for Light bombs , a 35ft radius for Medium bombs, a 50ft radius for
heavy bombs, and a 70ft radius for X-Heavy bombs.
Anti-Runway versions of the bombs are work slightly differently. All of
the bombs are dispersed along a path down the runway, thus rendering is
unusable. Light bombs create a path 20ft wide by 75 ft long, Medium
bombs create a path 30ft wide by 100 feet long, Heavy bombs create a
path 40ft wide by 130ft long, and X-Heavy bombs create a path 60ft wide
by 200ft long. |
Deployable Minefield
Deployable minefield bombs are used to deliver mines in front of, behind,
or even on top of enemy troops. Minefields will usually severely slow down
advancing troops as they attempt to either clear or bypass the field. This
time can be used by friendly troops to regroup, attack, or any of a number
of things.
|
Warhead
|
Damage
|
Maximum Range
|
Blast Radius
|
M.D.
|
Price
|
| Anti-Personnel Minefield (Light) |
7D6** |
1/2 mile (0.8km) * |
20ft (6.1m) |
10 |
17,000 |
| Anti-Personnel Minefield (Medium) |
7D6** |
1/2 mile (0.8km) * |
20ft (6.1m) |
15 |
25,000 |
| Anti-Personnel Minefield (Heavy) |
7D6** |
1/2 mile (0.8km) * |
20ft (6.1m) |
25 |
45,000 |
| Anti-Personnel Minefield (X-Heavy) |
7D6** |
1/2 mile (0.8km) * |
20ft (6.1m) |
35 |
60,000 |
| * Light bombs deliver 50 mines covering a 150ft by 150ft
(45.7 m by 45.7 m) area, Medium bombs deliver 100 mines covering a 200ft
by 200ft (61 m by 61 m) area, Heavy bombs deliver 200 mines covering a
265ft by 265ft (81m by 81m) area, and X-Heavy bombs deliver 400 mines
covering a 350ft by 350ft (107m by 107m) area. The delivery pattern
ensures that the entire area is covered with all areas within the
trigger radius of at least one mine. |
| ** Anti-personnel mines will be triggered by pressure of
over 100 lb (45kg) within 15ft (4.6m). |
| |
|
Warhead
|
Damage
|
Maximum Range
|
Blast Radius
|
M.D.
|
Price
|
| Anti-Vehicle Minefield (Light) |
1D4x10*** |
1/2 mile (0.8km) * |
20ft (6.1m) |
10 |
18,000 |
| Anti-Vehicle Minefield (Medium) |
1D4x10*** |
1/2 mile (0.8km) * |
20ft (6.1m) |
15 |
26,000 |
| Anti-Vehicle Minefield (Heavy) |
1D4x10*** |
1/2 mile (0.8km) * |
20ft (6.1m) |
25 |
47,000 |
| Anti-Vehicle Minefield (X-Heavy) |
1D4x10*** |
1/2 mile (0.8km) * |
20ft (6.1m) |
35 |
62,000 |
| *** Anti-vehicle mines will be triggered by pressure of
over 400lb (180kg) within 15ft (4.6m) |
Fuel Air Explosive
Fuel-Air Explosives (FAEs) are designed to cause massive damage by
misting, then igniting a cargo of fuel. This detonation causes an incredible
concussive effect. FAEs are much more effective against infantry or very
lightly armored targets than against hard targets. One of the more useful
aspects of the FAE is that the concussive effect is equal over virtually the
entire blast radius. One unusual use for FAEs deals with minefields. The
concussive pressure from the explosion will often either detonate
pressure-sensitive mines or clear the dirt and earth off of them, making
locating and disposing of them much easier.
|
Warhead
|
Damage
|
Maximum Range
|
Blast Radius
|
M.D.
|
Price
|
| Fuel-Air Explosive (Light) |
4D4x10* |
1/2 mile (0.8km) * |
100ft (30.3m) |
10 |
14,000 |
| Fuel-Air Explosive (Medium) |
4D4x10* |
1/2 mile (0.8km) * |
120ft (36.4m) |
15 |
20,000 |
| Fuel-Air Explosive (Heavy) |
4D4x10* |
1/2 mile (0.8km) * |
150ft (45.5m) |
25 |
38,000 |
| Fuel-Air Explosive (X-Heavy) |
4D4x10* |
1/2 mile (0.8km) * |
250 ft (75.8m) |
35 |
50,000 |
| * Full damage is inflicted to all targets under 150 MDC.
Targets possessing more MDC only take half damage. |
| ** Targets within the blast radius are likely (01-88%)
to be knocked off their feet and stunned (01-65%). Targets knocked down
will lose one melee action and initiative. Stunned targets are -10 to
strike/parry/dodge/roll are the last to attack (no initiative) and lose
half their attacks per melee for 1D4 rounds. |
By Chris Curtis (curtis@thepentagon.com).
With help from Mad Dog (maddog1@Alaska.NET)
and
Kitsune (Kitsune@vabch.com).
Copyright © 1997, 1998 Chris Curtis. All rights reserved.
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