Solider O.C.C. (See Infantryman O.C.C. in Rifts Japan)
Special Forces O.C.C.
Human Replica Cyborg Light Combat O.C.C.
Human Replica Cyborg Heavy Combat O.C.C.
Section 9 Operative O.C.C.
requirements: None, but a high PS and PE are recommended. alignment: Any, but usually of a selfish alignment.
Modifications:
Hand to Hand: Expert*
*Can be changed to Martial Arts for 1 other skill, Assassin for 2, or any of
the Hand to Hand skills (excluding Zanji Shinjinken-Ryo, Ninjutsu, and one touch)
for 3 or commando for 4 other skills.
Standard Equipment: Backpack, uniforms, clothes, canteen, survival kit,
1 week’s worth of rations 1D6+1 extra clips of ammo for each gun, 3 weapons
reflecting their WP’s (GM’s be sensible). new! combat armor, 9mm pistol with
High Velocity ammo, and the M-23A automatic rifle
Money: Character starts off with 2D4x1000 credits. Enlisted men make
2000 a week, non-com’s make 2500 a week, officers make 3000 a week and high
brass make 5000 a week.
Cybernetics: None, only will get a bio-prosthetic if necessary.
Special Forces O.C.C.
requirements: IQ 12 MA 13. alignment: Any.
O.C.C. Skills:
Speaks and writes Japanese and Chinese at 75%+5% per level of experience.
Speaks and writes American at 45%+5% per level of experience. pilot automobile
(+20%) Radio: Basic (+25%) Surveillance Systems (+10%) computer operations
(+10%) Basic Electronics (+15%) Pilot two of choice (+15%) Intelligence (+25%)
WP Energy Rifle WP automatic Rifle Three WP’s of choice Hand to Hand: Martial
Arts*
*Can be changed to Assassin for 1 other skill, Aikido for 2, or any of the
Martial Arts (excluding Zanji Shinjinken-Ryo, Ninjutsu) for 3, or commando for 4
other skills.
Other skills select 8 other skills. Plus 2 skills at levels 3, 5, 6,
10, and 12.
Communications: any (+5%) Domestic: any (+25%) Electrical: None Espionage:
Any (+5%) Mechanical: automotive only Medical: First Aid and Paramedic
Military: Any (+15%) Physical: Any, except acrobatics, gymnastics, (all others
+10%) Pilot: Any except Robots and Power Armor Pilot Related: any Rouge: any
(+5%) Science: Basic and Advanced Math only Technical: any (+10%) WP’s: Any
Wilderness: Any(+5%)
Secondary Skills: Also gets 6 secondary skills without the bonuses. Get 2
new skills at levels 2, 4, 8, and 15.
Standard Equipment: Backpack, uniforms, clothes, canteen, survival kit, 1
week’s worth of rations 1D8+1 extra clips of ammo for each gun, 3 weapons
reflecting their WP’s (GM’s be sensible). new! combat armor and gimmick
armor, 9mm pistol with High Velocity ammo, and the M-23A automatic rifle
Money: Character starts off with 2D4x1000 credits. Enlisted men make
2200 a week, non-com’s make 2500 a week, officers make 3100 a week and high
brass make 6000 a week.
Cybernetics: 1D4 cybernetic implants of choice.
Human Replica Cyborg Light Combat O.C.C.
requirements: IQ 10 MA 13 MA 11. alignment: Any.
O.C.C. Skills:
Speaks and writes Japanese and Chinese at 75%+5% per level of experience.
Speaks and writes American at 45%+5% per level of experience. pilot automobile
(+20%) Radio: Basic (+25%) Surveillance Systems (+15%) computer operations
(+15%) Basic Electronics (+15%) Pilot three of choice (+15%) Intelligence (+25%)
WP Energy Rifle WP automatic Rifle Three WP’s of choice Hand to Hand: Martial
Arts*
*Can be changed to Assassin, or Aikido for 2, or any of the Martial Arts
(excluding Zanji Shinjinken-Ryo, Ninjutsu) or commando for 3 other skills.
Other skills select 10 other skills. Plus 3 skills at levels 3, 5, 8,
13, and 15.
Communications: any (+15%) Domestic: any (+25%) Electrical: computer repair
only Espionage: Any (+25%) Mechanical: automotive only and mechanical Engineer
(+5%) Medical: First Aid, Paramedic, and Field surgery only (+5%) Military: Any
(+20%) Physical: Any(+10%) Pilot: Any except Robots and Power Armor (all others
+10%) Pilot Related: any (+15%) Rouge: any (+15%) Science: Basic, Advanced Math
and Chemistry (+5%) Technical: any (+15%) WP’s: Any Wilderness: Any(+5%)
Secondary Skills: Also gets 6 secondary skills without the bonuses. Get 2
new skills at levels 2, 4, 8, and 15.
Standard Equipment: Backpack, uniforms, clothes, 1D8+1 extra clips of
ammo for each gun, 3 weapons reflecting their WP’s (GM’s be sensible). gimmick
armor, 9mm pistol with High Velocity ammo, M-23A automatic rifle and a
motorcycle or a car
Money: Character starts off with 2D4x1000 credits. Enlisted men make
2200 a week, non-com’s make 2500 a week, officers make 3100 a week and high
brass make 6000 a week.
Cybernetics: 1D6 cybernetic implants of choice, and 1D4 bionic
implants of choice.
Human Replica Cyborg Heavy Combat O.C.C.
requirements: IQ 10 ME 14 MA 13. alignment: Any.
O.C.C. Skills:
Speaks and writes Japanese and Chinese at 75%+5% per level of experience.
Speaks and writes American at 45%+5% per level of experience. pilot automobile
(+10%) Radio: Basic (+20%) Surveillance Systems (+10%) computer operations
(+25%) Basic Electronics (+5%) Pilot three of choice (+15%) Intelligence (+10%)
WP Energy Rifle WP automatic Rifle Three WP’s of choice Hand to Hand: Martial
Arts*
*Can be changed to Assassin. Or Aikido for 1, or any of the Martial Arts
(excluding Zanji Shinjinken-Ryo, Ninjutsu) or commando for 2 other skills.
Other skills select 6 other skills. Plus 1 skill at levels 3, 5, 8,
10, and 15.
Communications: any (+10%) Domestic: any (+25%) Electrical: computer repair
only Espionage: Any (+10%) Mechanical: automotive only and mechanical Engineer
(+5%) Medical: First Aid, or Paramedic(+5%) Military: Any (+20%) Physical:
Any(+25%) Pilot: Any except Robots and Power Armor (all others +5%) Pilot
Related: any (+15%) Rouge: any (+15%) Science: Basic, Advanced Math and
Chemistry (+5%) Technical: any (+15%) WP’s: Any Wilderness: Any
Secondary Skills: Also gets 6 secondary skills without the bonuses. Get 2
new skills at levels 2, 4, 8, and 15.
Standard Equipment: Backpack, uniforms, clothes, 1D8+1 extra clips of
ammo for each gun, 5 grenades of choice, and 1 weapon of choice. gimmick
armor, 9mm pistol with High Velocity ammo, M-23A automatic rifle 5 grenades
of choice and a motorcycle or car.
Money: Character starts off with 2D4x1000 credits. Enlisted men make
2200 a week, non-com’s make 2500 a week, officers make 3100 a week and high
brass make 6000 a week.
Cybernetics: 1D6+2 cybernetic implants of choice, and 1D6 bionic
implants of choice.
Section 9 Operative O.C.C.
requirements: IQ 12 ME 15 MA 15. alignment: Any.
Body type
01-40 Human (gets 1D4 cybernetic implants of choice, and ignores the bottom)
41-70 Light combat borg (see bottom for cybernetic and bionics)
71-00 Heavy combat borg (see bottom for cybernetic and bionics)
O.C.C. Skills:
Speaks and writes Japanese and Chinese at 85%+5% per level of experience.
Speaks and writes American at 65%+5% per level of experience. pilot automobile
(+30%) Radio: Basic (+25%) Surveillance Systems (+30%) computer operations
(+30%) computer hacking (+30%) Basic Electronics (+15%) Criminal Science and
Forensics (+15%) Basic and advanced Math (+20%) chemistry and analytical (+10%)
Pilot three of choice (+20%) Intelligence (+35%) WP Energy Rifle WP automatic
Rifle Three WP’s of choice Hand to Hand: Martial Arts*
*Can be changed to to any agent H2H for one skill and any martial arts for 2
skills or an exclusive one for 4 skills
Other skills select 6 other skills. Plus 2
skills at levels 3, 5, 6, 10, and 12.
Communications: any (+10%) Domestic: any (+25%) Electrical: None Espionage:
Any (+25%) Mechanical: automotive and engineer Medical: First Aid, Paramedic,
field surgery (+5%) Military: Any (+15%) Physical: Any, except acrobatics,
gymnastics, (all others +10%) Pilot: Any except Robots and Power Armor Pilot
Related: any Rouge: any (+5%) Science: Basic and Advanced Math only Technical:
any (+10%) WP’s: Any Wilderness: Any(+10%)
Secondary Skills: Also gets 4 secondary skills without the bonuses. Get 2
new skills at levels 3, 4, 9, and 15.
Standard Equipment: Backpack, uniforms, clothes, canteen, survival kit,
1D8+1 extra clips of ammo for each gun, 3 weapons reflecting their WP’s (GM’s be
sensible). new! combat armor and gimmick armor, 9mm pistol with High
Velocity ammo, and the M-23A automatic rifle
Money: Character starts off with 2D4x1000 credits. Enlisted men make
2700 a week, non-com’s make 3000 a week, officers make 3500 a week and high
brass make 6500 a week.
Cybernetics: 1D8 cybernetic implants of choice and 1D6 bionic implants
of choice.