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O.C.C.s for Ghost In The Shell


Ghost in the ShellMen of Arms
 

Solider O.C.C. (See Infantryman O.C.C. in Rifts Japan)
Special Forces O.C.C.
Human Replica Cyborg Light Combat O.C.C.
Human Replica Cyborg Heavy Combat O.C.C.
Section 9 Operative O.C.C.

Adventurer Cyber Doc (new stuff added) O.C.C Diver O.C.C. Diplomat O.C.C.


Solider O.C.C.

requirements: None, but a high PS and PE are recommended.
alignment: Any, but usually of a selfish alignment.

Modifications:

Hand to Hand: Expert*

*Can be changed to Martial Arts for 1 other skill, Assassin for 2, or any of the Hand to Hand skills (excluding Zanji Shinjinken-Ryo, Ninjutsu, and one touch) for 3 or commando for 4 other skills.

Standard Equipment: Backpack, uniforms, clothes, canteen, survival kit, 1 week’s worth of rations 1D6+1 extra clips of ammo for each gun, 3 weapons reflecting their WP’s (GM’s be sensible). new! combat armor, 9mm pistol with High Velocity ammo, and the M-23A automatic rifle

Money: Character starts off with 2D4x1000 credits. Enlisted men make 2000 a week, non-com’s make 2500 a week, officers make 3000 a week and high brass make 5000 a week.

Cybernetics: None, only will get a bio-prosthetic if necessary.


Special Forces O.C.C.

requirements: IQ 12 MA 13.
alignment: Any.

 

O.C.C. Skills:

Speaks and writes Japanese and Chinese at 75%+5% per level of experience. Speaks and writes American at 45%+5% per level of experience. pilot automobile (+20%) Radio: Basic (+25%) Surveillance Systems (+10%) computer operations (+10%) Basic Electronics (+15%) Pilot two of choice (+15%) Intelligence (+25%) WP Energy Rifle WP automatic Rifle Three WP’s of choice Hand to Hand: Martial Arts*

*Can be changed to Assassin for 1 other skill, Aikido for 2, or any of the Martial Arts (excluding Zanji Shinjinken-Ryo, Ninjutsu) for 3, or commando for 4 other skills.

Other skills select 8 other skills. Plus 2 skills at levels 3, 5, 6, 10, and 12.

Communications: any (+5%) Domestic: any (+25%) Electrical: None Espionage: Any (+5%) Mechanical: automotive only Medical: First Aid and Paramedic Military: Any (+15%) Physical: Any, except acrobatics, gymnastics, (all others +10%) Pilot: Any except Robots and Power Armor Pilot Related: any Rouge: any (+5%) Science: Basic and Advanced Math only Technical: any (+10%) WP’s: Any Wilderness: Any(+5%)


Secondary Skills: Also gets 6 secondary skills without the bonuses. Get 2 new skills at levels 2, 4, 8, and 15.


Standard Equipment: Backpack, uniforms, clothes, canteen, survival kit, 1 week’s worth of rations 1D8+1 extra clips of ammo for each gun, 3 weapons reflecting their WP’s (GM’s be sensible). new! combat armor and gimmick armor, 9mm pistol with High Velocity ammo, and the M-23A automatic rifle

Money: Character starts off with 2D4x1000 credits. Enlisted men make 2200 a week, non-com’s make 2500 a week, officers make 3100 a week and high brass make 6000 a week.

Cybernetics: 1D4 cybernetic implants of choice.


Ghost in the Shell

Human Replica Cyborg Light Combat O.C.C.

requirements: IQ 10 MA 13 MA 11.
alignment: Any.

O.C.C. Skills:

Speaks and writes Japanese and Chinese at 75%+5% per level of experience. Speaks and writes American at 45%+5% per level of experience. pilot automobile (+20%) Radio: Basic (+25%) Surveillance Systems (+15%) computer operations (+15%) Basic Electronics (+15%) Pilot three of choice (+15%) Intelligence (+25%) WP Energy Rifle WP automatic Rifle Three WP’s of choice Hand to Hand: Martial Arts*

*Can be changed to Assassin, or Aikido for 2, or any of the Martial Arts (excluding Zanji Shinjinken-Ryo, Ninjutsu) or commando for 3 other skills.

Other skills select 10 other skills. Plus 3 skills at levels 3, 5, 8, 13, and 15.

Communications: any (+15%) Domestic: any (+25%) Electrical: computer repair only Espionage: Any (+25%) Mechanical: automotive only and mechanical Engineer (+5%) Medical: First Aid, Paramedic, and Field surgery only (+5%) Military: Any (+20%) Physical: Any(+10%) Pilot: Any except Robots and Power Armor (all others +10%) Pilot Related: any (+15%) Rouge: any (+15%) Science: Basic, Advanced Math and Chemistry (+5%) Technical: any (+15%) WP’s: Any Wilderness: Any(+5%)


Secondary Skills: Also gets 6 secondary skills without the bonuses. Get 2 new skills at levels 2, 4, 8, and 15.


Standard Equipment: Backpack, uniforms, clothes, 1D8+1 extra clips of ammo for each gun, 3 weapons reflecting their WP’s (GM’s be sensible). gimmick armor, 9mm pistol with High Velocity ammo, M-23A automatic rifle and a motorcycle or a car

Money: Character starts off with 2D4x1000 credits. Enlisted men make 2200 a week, non-com’s make 2500 a week, officers make 3100 a week and high brass make 6000 a week.

Cybernetics: 1D6 cybernetic implants of choice, and 1D4 bionic implants of choice.


Human Replica Cyborg Heavy Combat O.C.C.

requirements: IQ 10 ME 14 MA 13.
alignment: Any.

O.C.C. Skills:

Speaks and writes Japanese and Chinese at 75%+5% per level of experience. Speaks and writes American at 45%+5% per level of experience. pilot automobile (+10%) Radio: Basic (+20%) Surveillance Systems (+10%) computer operations (+25%) Basic Electronics (+5%) Pilot three of choice (+15%) Intelligence (+10%) WP Energy Rifle WP automatic Rifle Three WP’s of choice Hand to Hand: Martial Arts*

*Can be changed to Assassin. Or Aikido for 1, or any of the Martial Arts (excluding Zanji Shinjinken-Ryo, Ninjutsu) or commando for 2 other skills.

Other skills select 6 other skills. Plus 1 skill at levels 3, 5, 8, 10, and 15.

Communications: any (+10%) Domestic: any (+25%) Electrical: computer repair only Espionage: Any (+10%) Mechanical: automotive only and mechanical Engineer (+5%) Medical: First Aid, or Paramedic(+5%) Military: Any (+20%) Physical: Any(+25%) Pilot: Any except Robots and Power Armor (all others +5%) Pilot Related: any (+15%) Rouge: any (+15%) Science: Basic, Advanced Math and Chemistry (+5%) Technical: any (+15%) WP’s: Any Wilderness: Any


Secondary Skills: Also gets 6 secondary skills without the bonuses. Get 2 new skills at levels 2, 4, 8, and 15.


Standard Equipment: Backpack, uniforms, clothes, 1D8+1 extra clips of ammo for each gun, 5 grenades of choice, and 1 weapon of choice. gimmick armor, 9mm pistol with High Velocity ammo, M-23A automatic rifle 5 grenades of choice and a motorcycle or car.

Money: Character starts off with 2D4x1000 credits. Enlisted men make 2200 a week, non-com’s make 2500 a week, officers make 3100 a week and high brass make 6000 a week.

Cybernetics: 1D6+2 cybernetic implants of choice, and 1D6 bionic implants of choice.


Section 9 Operative O.C.C.

 requirements: IQ 12 ME 15 MA 15.
alignment: Any.

Body type
01-40 Human (gets 1D4 cybernetic implants of choice, and ignores the bottom)
41-70 Light combat borg (see bottom for cybernetic and bionics)
71-00 Heavy combat borg (see bottom for cybernetic and bionics)

O.C.C. Skills:

Speaks and writes Japanese and Chinese at 85%+5% per level of experience. Speaks and writes American at 65%+5% per level of experience. pilot automobile (+30%) Radio: Basic (+25%) Surveillance Systems (+30%) computer operations (+30%) computer hacking (+30%) Basic Electronics (+15%) Criminal Science and Forensics (+15%) Basic and advanced Math (+20%) chemistry and analytical (+10%) Pilot three of choice (+20%) Intelligence (+35%) WP Energy Rifle WP automatic Rifle Three WP’s of choice Hand to Hand: Martial Arts*

*Can be changed to to any agent H2H for one skill and any martial arts for 2 skills or an exclusive one for 4 skills

Other skills select 6 other skills. Plus 2
skills at levels 3, 5, 6, 10, and 12.

Communications: any (+10%) Domestic: any (+25%) Electrical: None Espionage: Any (+25%) Mechanical: automotive and engineer Medical: First Aid, Paramedic, field surgery (+5%) Military: Any (+15%) Physical: Any, except acrobatics, gymnastics, (all others +10%) Pilot: Any except Robots and Power Armor Pilot Related: any Rouge: any (+5%) Science: Basic and Advanced Math only Technical: any (+10%) WP’s: Any Wilderness: Any(+10%)


Secondary Skills: Also gets 4 secondary skills without the bonuses. Get 2 new skills at levels 3, 4, 9, and 15.


Standard Equipment: Backpack, uniforms, clothes, canteen, survival kit, 1D8+1 extra clips of ammo for each gun, 3 weapons reflecting their WP’s (GM’s be sensible). new! combat armor and gimmick armor, 9mm pistol with High Velocity ammo, and the M-23A automatic rifle

Money: Character starts off with 2D4x1000 credits. Enlisted men make 2700 a week, non-com’s make 3000 a week, officers make 3500 a week and high brass make 6500 a week.

Cybernetics: 1D8 cybernetic implants of choice and 1D6 bionic implants of choice.

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