NovaComp >> Unorganized    

Namek RCC

(Version 1.01 - Last Modified: 04/10/2002)

Note

Nameks can be used very easily as many of their warriors and children left their planet after the comet hit, and with the colonization of New Namek, the race has survived.

The last 3 paragraphs detail briefly the story line of the first seasons of the Dragon Ball Z show and the later seasons of the Dragon Ball series. For a more detailed description go to the official Dragon Ball Z website.

History

The Nameks were a peaceful race that inhabited a planet 4339 light-years away from Earth. At one time the Nameks had created a prosperous civilization that covered their planet. Their civilization was built on magic and cooperation between the many different cities that housed their population. Each Namek community had a leader, but all Nameks were subservient to the one they referred to as the Father. The Father was always an ancient and extremely powerful Shaman who controlled the mystical Dragon Balls. Nameks went to him for guidance and judgment, but the Father rarely interfered with the day-to-day operations of the other Nameks.

This all changed when a rogue comet crashed into the surface of the planet. The impact from the comet changed the orbit of the planet. The climate across the entire planet changed and many Nameks died from the extreme weather before the climate stabilized. The orbit of the planet and of its two moons shifted and the planet now was closer to the three suns that are at the center of the Namek’s star system. This would have raised the temperature of the planet, but fortunately the dust from the comet in the planet’s atmosphere prevented the planet from being cooked by the constant heat from the stars.

The few Nameks, barely more than a hundred, that survived gathered together at the location of the Father’s residence. The current Father, named Guru, purposed a plan to send all of the remaining Namek children out into space so their species could survive on other worlds. The other Nameks agreed, and with Guru’s help, they rebuilt some damaged spaceships and sent their children off into space. The remaining Nameks gathered into a single village and began to adapt to life on their changed planet. The population slowly grew, and Guru personally trained all of the young Nameks to become powerful warriors. Most of these warriors left the planet soon after becoming adults to spread the population even more, but some stayed and the population grew to six different communities spread across the planet. Guru’s best and last student, named Nail, remained at Guru’s house and became the Father’s protector. Eventually Guru would die and he wanted Nail to take his place as the Namek’s Father. Nail would have been the first Father that was not a shaman.

One of the Namek children sent away after the comet hit arrived on Earth. The child, named Piccolo, grew and developed incredible powers, but he also wished to eliminate the evil that he felt within his own soul. Piccolo purged his entire body of evil and he changed his name to Kami, but the evil was able to form its own body and it became known as Piccolo-Daimao. Kami went on to become the Guardian of the Earth and created a set of Dragon Balls for the planet Earth, but Piccolo-Daimao only wanted destruction and to kill all of his enemies. Neither was able to defeat the other, for if one died, the other would too, so they fought each other’s plans without hurting the person responsible. The Saiyan Goku and Piccolo-Daimao were enemies and when Goku finally defeated him, Piccolo-Daimao created a child named Piccolo just before he died. Piccolo grew and became a rival of Goku as well, but as more powerful forces came to Earth, Piccolo joined the forces of good and died to save Goku’s son, Gohan.

When Piccolo died, Kami died as well and the Dragon Balls on Earth stopped working. To resurrect their friends, Gohan and Krellin traveled to Namek to use the Dragon Balls located there. But Vegita and Frieza had already traveled to the planet and were looking for the Dragon Balls. Each of the six Namek villages had been given a Dragon Ball and either Vegita or Frieza destroyed each village in their search for the seven Dragon Balls. One of the survivors of a village was a young Namek boy named Dende. Eventually all of Nameks were killed except for Guru, Nail, and Dende. Nail was badly wounded by Frieza but merged with a revived Piccolo to make him stronger, Guru died shortly after the Dragon Balls were used, and Dende was killed by Frieza to prevent him from helping during the fight between Vegita and Gohan against Frieza.

When Piccolo was returned to life, Kami returned as well and with his assistant, Mr. Popo, he collected all of the Dragon Balls on Earth and used them to revive all of the Nameks killed by Frieza and brought them to Earth. With Frieza defeated and the planet Namek destroyed by him, the surviving Nameks traveled to a new planet they named New Namek where they began to rebuild in peace. Piccolo and Kami continued to be important on Earth and Dende later became the Guardian of Earth.

Appearance and Biology

Nameks have green skin and small antenna that come out of their forehead, and they have what appears to be natural body armor. Nameks have no body hair and their eyes are usually completely white with a small, black pupil. Nameks vary in size from 5’6” to 8’ (1.7 to 2.4 m) and they do not need to eat food, but they do require twice as much water as normal humans.

Nameks appear to be all male, but in fact their bodies contain both male and female reproductive organs. Every year a Namek can create an egg that will develop into a Namek child. The egg is released through the mouth and does not need and special attention in order for it to hatch. The egg will hatch by itself 3 months after it was released from the parent and the child will contain all of the memories of its father. In some cases this allows a Namek to have memories from thousands of years ago, but this rarely happens, and usually only with the direct children of a Namek Elder or the Father. Nameks mature quickly and 10 years after they have hatched they fully mature adults capable of producing offspring. Adult Nameks must wait five years between each time they create an egg.

It is theorized that Nameks evolved from plants, which is evident from the fact that their species only has one gender and the fact that they require only water. Another piece of evidence that supports this theory is that their planet has no night because of the three suns that surround the planet. Even if the Nameks did originally evolve from plants, they are so far removed from their origins that they have lost nearly all of the benefits of having a plant origin.

Racial Statistics

  • Alignment: Any, but most lean towards good, there are few evil Nameks and many of those are the evil portions of a single soul that has split itself into two pieces.
  • Attributes:
     
    • I.Q.: 3D6+2
    • M.E.: 3D6
    • M.A.: 3D6
    • P.S.: 5D6
    • P.P.: 5D6
    • P.E.: 5D6
    • P.B.: 3D6
    • Spd: 6D6
  • Size: 5’6” to 8’ (1.7 to 2.4 m)
  • Weight: 160 to 300 lbs (72.6 to 136.1 kg)
  • M.D.C.: See MDC Transformation under the Natural Abilities section.
  • S.D.C.: 3D6x10+100, +20 per level of experience, starting at level 2.
  • Hit Points: PE attribute +4D6, +10 per level of experience, starting at level 2.
  • Armor Rating: Same as Humans.
  • Average Life Span: Same as Humans.
  • Horror Factor: 6
  • P.P.E.: 1D6x10 +PE attribute x2, this is in addition to any PPE gained from any OCC.
  • Magic Powers: All Nameks possess magical powers that they gain once they reach adulthood. All Nameks can cast Globe of Daylight and two other first level spells. Every other level of experience, starting at level three, a Namek learns 1 new spell from level 1, level 2, or level 3. These spells develop naturally and cannot be taught to other magic users. Nameks also understand and can operate techno-wizardry items, millennium tree items, and rune objects.
  • I.S.P.: ME attribute x2, this is in addition to the I.S.P. gained from any O.C.C. or Martial Art Training.
  • Psionic Powers: Same as Humans.
  • Natural Abilities:
     
    1. M.D.C. Transformation:
       
        Nameks can transform themselves into M.D.C. creatures with a single thought. This ability gives the Namek an M.D.C. value of half its S.D.C. and Hit Points combined. For example, a Namek with 200 S.D.C. and 60 Hit Points would have 130 M.D.C.. When using this ability, a Namek’s PS and PE become supernatural and the Namek becomes a supernatural creature when attacked by magical weapons. It costs the Namek 5 PPE to become an MDC creature and it lasts for 5 minutes per level of experience. Becoming an MDC creature can be done instantly and does not take a melee action.
    2. Regeneration:
       
        All Nameks are capable of regenerating themselves at an incredible rate. Nameks regenerate 1D4x10 S.D.C. or Hit Points per minute (M.D.C. is increased as S.D.C. / Hit Points increase). The Namek can also direct his PPE into regenerating whole limbs and internal organs that have been removed or damaged. To regenerate a limb, muscle, or internal organ it costs 10 PPE and takes one full melee. If a vital internal organ has been removed or damaged, such as the heart, there is little chance that the Namek will be able to survive long enough to regenerate the damage. The regeneration process occurs automatically when the Namek falls unconscious, this means that if a limb is removed while the Namek is unconscious and the Namek has enough PPE, the limb will automatically regenerate.
    3. Fusion:
       
        Long before the creation of their civilization, the Nameks developed the ability to fuse many Nameks into a single being. This fusion results in a great increase in power and knowledge. While not used often after the collapse of their civilization, the Nameks retain the knowledge of how to fuse. Nameks can only use this ability with other Nameks. The two personalities of the beings' fuse, but usually a single personality will become dominant, the dominant personality can be chosen before the fusion process occurs or it can be allowed to happen randomly. This ability is identical to the Fusion technique, with a few differences. The fusion can last for 10 minutes per level of experience of the new fused Namek or it can be made permanent. Each Namek must spend 30 PPE in order to temporarily fuse into a single being, or they can each pay 40 PPE and permanently sacrifice 10 PPE in order to permanently fuse into a single being. Piccolo and Nail and later Piccolo and Kami used this ability to fuse into a more powerful Namek Warrior.
    4. Split Soul:
       
        The ability allows a Namek to split his being into two different personalities and bodies. A Namek must be either completely good (principled) or completely evil (diabolic) to use this ability. The new personality will be the opposite of what the old personality was, so a principled Namek will create a diabolical Namek. The being that is evil will resent and hate the good personality but will never actually harm the other being. The good personality will always seek to help and improve the evil personality, even if all its attempts are ignored. Completely new attributes, Hit Points, S.D.C., PPE, and ISP are determined for the new body and personality, and it can begin with the same OCC or a new one starting at the same level as the original personality. For example, if a 10th level principled Namek Shaman split his soul the resulting Diabolic Namek would be 10th level in the same OCC or a new one. If a Namek is going to split his soul, it is usually done when they are young and inexperienced so they can live longer with only the good / evil in their soul. The two beings can remerge using the fusion ability described above, but it is unlikely, that they would ever do so, unless they have a similar alignment, such as Piccolo and Kami. Until they remerge, the two beings separate but linked so that if one dies, the other will also die. It costs 50 PPE and a permanent sacrifice of 5 PPE for a Namek to split his soul and the split is permanent until the soul recombines into a single being.

     
  • Experience Level: Average experience level of a Namek Warrior or Shaman is 1D4+6. Average experience level of an untrained Namek is 1D4.
  • Combat Skills: Starts with 3 attacks per melee (this is in addition to Hand to Hand combat skills), +2 to strike, +1 to dodge, +1 to parry, and +2 to roll with punch, fall, and impact.
  • Damage: Same as Humans.
  • Penalties: Truly good and evil Nameks often feel the need to split their souls in order to become completely good or evil. This often creates a creature that will continue to oppose the Namek for the rest of its days. When possible the two Nameks will travel far away from each other, but as one side begins to change alignment to match the other they will increasingly work together or at least towards common goals.
  • R.C.C. Skills:
     
    • Language: Namekian (98%)
    • Literacy: Namekian (98%)
    • Math: Basic (98%)
    • Physical: 1 of choice (+10% where applicable)
    • Wilderness Survival (+20%)
  • O.C.C. Selection: Nameks tend to either choose the Namek Warrior OCC or the Namek Shaman OCC, but some choose other OCC’s, but most tend towards Adventurers or Magic Users (especially Mystics).
  • Allies: Any race that respects strength, magic, and fighting skill, such as Humans.
  • Enemies: Any race that does not respect life.


Copyright © 2002-03, Cheethorne (Kevin Barrett).
All rights reserved, duplication in part or in full by permission only.
E-Mail Cheethorne

 

 

NovaComp Galactic Database Copyright © 1990-2003. All Rights Reserved