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XXXG-01H Gundam Heavyarms
Pictures,
General and Technical Information
courtesty of the Fantasy & Animation Headquarters.
Palladium RPG Stats by Kelly Green.
Created 11-17-01
Updated 1-10-03
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General and Technical Data
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Model number: XXXG-01H
Code name: Gundam Heavyarms
Unit type: mobile suit
Manufacturer: Doktor S (with assistance from Barton Security Group)
Operator: Gundam pilots
First deployment: 7 April AC 195
Accomodation: pilot only, in standard cockpit in torso
Dimensions: head height 16.7 meters
Weight: empty 7.7 metric tons; max gross weight unknown
Construction and armor: gundanium alloy
Powerplant: ultracompact fusion reactor, output rating unknown
Performance ability levels: fighting 110; weapons 160; speed 110; power
140; armor 140
Equipment and design features: self-destruct system
Fixed armaments: 2 x vulcan gun, fire-linked, mounted in head; 2 x
machinecannon, fire-linked, mounted on torso; 2 x Gatling gun, fire-linked,
mounted in chest; 2 x 3-tube homing missile launcher, mounted in shoulders; 2 x
12-tube micromissile launcher pod, mounted on legs; 1 x army knife, superheated
blade, mounted on right forearm
Optional fixed armaments: 1 x beam Gatling gun with shield, mounts over
left forearm
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Technical and Historical Notes
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"Strategically speaking, when annihilating a small number of enemies, the
best plan is to cut off their retreat path and shower it with bullets." - Trowa
Barton
When the five scientists who designed the XXXG-00W0 Wing Gundam Zero in AC 180
went their separate ways, each of them took copies of the plans for their
original Gundam design. Doktor S, who went into hiding in the L3 colonies, then
went on to design and build his own Gundam based on their original plans. Built
with the support of the Barton Security Group, Doktor S's XXXG-01H Gundam
Heavyarms was intended to be used in the originally planned Operation Meteor,
which involved dropping a space colony on Earth. Doktor S and his assistants,
not wanting their Gundam to be used as a tool for mass murder, killed the
Heavyarms' intended pilot, Trowa Barton. One of the mobile suit's mechanics, a
mysterious and nameless young man, assumed Trowa's identity and took the
Heavyarms to Earth in the "new" Operation Meteor, foregoing the colony drop and
instead using the Gundam directly against OZ's military forces.
In addition to being built of almost indestructible gundanium alloy, the "Gundam
03" (as it was code-named by OZ) was a virtual walking fortress, packing an
enormous amount of firepower in the form of Gatling guns, machinecannons, vulcan
guns, "blind" and homing missiles, and a large shield-laden beam Gatling gun.
While this firepower could overwhelm a large number of enemies, the Heavyarms
often paid the price by quickly running out of ammo. However, the Gundam also
carried a heated "army knife" blade on its right forearm for close combat. The
"new" Trowa Barton, with his fast reflexes and acrobatic abilities, would often
rely on these skills to effectively keep himself (and his Gundam) alive even
when he was dry on ammo... thus ensuring that the Gundam Heavyarms would never
go down without a fight.
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Miscellaneous Information
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Pilot(s): Trowa Barton, Heero Yuy
Appearances: New Mobile Report Gundam W; New Mobile Report Gundam W:
Endless Waltz; New Mobile Report Gundam W: Episode Zero
Original mechanical designer: Kunio Ookawara (a retroactive re-design was
later produced by Hajime Katoki)
[1]Head
[2]Head Sensor Unit
[3]Main Body
Reinforced Pilot
Compartment
Shoulder Missile Pods(2)
Arms(2)
[1]Hands(2)
Legs(2)
Leg Missile Pods(2)
Beam Gatling / Shield
Army Knife
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150
75
700
250
225 ea
250 ea
100 ea
375 ea
150 ea
200
50
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[1]The Head and Hands are small targets , and are difficult to hit.
Therefore, even with a called shot, they are -3 to hit.
[2]Destroying the Head Sensor Unit will disrupt the Gundam Heavyarms' ability
to receive radio signals and has a 50% chance of destroying the radar and laser
tracking systems. This will eliminate the bonuses for Strike and Dodge.
[3]Depleting the MDC of the Main Body will disable the Gundam Heavyarms.
Reactor: 3000 kilowatts
Running: 100 mph
Leaping: 50 feet up or 100 feet across(Note: Leaps in space are increased
by a factor of 10.)
Leaping: (Thruster Assisted) 150 feet up, and 300 feet across(Note:
Leaps in space are increased by a factor of 10.)
Thrust: 30000kilograms
Flying:
In Atmosphere: not possible, Ground Effect System (hovering) only at
150 mph
Space: 1,500 mph, but doesn't maneuver well (-2 to all defensive
rolls), and only has enough fuel for 5 minutes.
Height: 16.7 m
Width:
Length:
Weight: 7.7 metric tons (8.5 tons)
- Beam Gatling / Shield: Devoloped to provide long range fire
support, the Beam Gatling gives the Heavyarms the firepower of a Destroyer.
Location: Covers the Left Arm(Typical),
Primary Purpose: Long Range Fire Support
Secondary Purpose: Assault
Range: 5 miles (10 miles in space)
Mega Damage: 1D6 x 100 per Blast
Rate of Fire: Equal to the Pilot's Hand to Hand
Payload: 20 blasts, before the energizers need to be recharged.
- Head Mounted Vulcans: a staple weapon of even the earliest mobile
suits, the Head Vulcans are always fired in linked mode.
Location: 2 Barrels, One on either side of the head
Primary Purpose: Assault
Secondary Purpose: Anti-Missile/Defense
Range: 4000 ft (1220 m; Double in Space)
Mega Damage: 6D6 MD per Burst
Rate of Fire: Equal to the Pilot's Hand to Hand
Payload: 25 Bursts
- Shoulder Mounted Vulcans : The secondary weapons system of many
Mobile Suits, located on top of the Gundams Shoulders, on top of the units
Torso. They can fire singly, but are typically used in linked fire mode.
The weapon is fixed forward on the Gundams body, so the weapons fires at
whatever the chest is pointed at.
Location: 1 Barrel on either side ot the gundams upper
torso/shoulders in Soldier Mode
Primary Purpose: Assault/Anti-Personnel
Secondary Purpose: Anti-Missile/Defense
Range: 3000 feet (910 m; Double in Space)
Mega Damage: 4D6 per Single Burst, or 8D6 per Double Burst
Rate of Fire: Equal to the Pilot's Hand to Hand
Payload: 25 Bursts
- Chest Compartment Gatlings: actually mounted inside the Gundams
Chest Compartment, they fire where the Gundam's chest is facing.
Location: One Gatling inside a compartment on either side of the
chest. Used in linked fire mode only.
Primary Purpose: Assault
Secondary Purpose: Defense
Range: 4000 feet (1212m; Double in Space)
Mega Damage: 3D6 x 10 MD per Dual Burst(80 rounds); a single round
does 1D6 MD
Rate of Fire: Equal to the Pilot's Hand to Hand
Payload: 20 Dual Bursts
- Shoulder Pod Short Range Missile Launchers(2)
Location: One Launcher over each shoulder
Primary Purpose: Assault
Secondary Purpose: Anti-Aircraft
Range: varies with missile type
Mega Damage: varies with missile type(Typically High Explosive 1D6 x
10)
Rate of Fire: One at a time or Volleys of 2, 3 and all 6.
Payload: 6 Short range Missiles (3 per launcher)
- Mini-Missile Launchers(2)
Location: One Mini-Missile launcher is located on the calf of each
leg.
Primary Purpose: Anti-mecha
Secondary Purpose: Anti-personnel
Range: Varies by Missile Type
Mega Damage: Varies by Missile Type(typically High Explosive 5D6)
Rate of Fire: One at a time or in Volleys of 2, 3, 4, 6, 12, or all
24.
Payload: 24 mini-missiles (12 per launcher)
- Army Knife : effectively a giant colapsible knife (like a folding
buck knife)
Location: Sheathed, when not in use, Hand Held otherwise.
Primary Purpose: Melee
Range: Melee
Mega Damage: 2D6 MD
Attacks / Melee: Equal to the Pilot's hand to hand
- Optional Hand to Hand Combat
Restrained Punch
Punch
Power Punch(uses 2 attacks)
Beam Gatling Slap
Crush, Pry or Tear
Kick
Leap Kick
Body Flip / Throw
Body Block / Tackle / Ram
Flying Ram
Stomp |
1D4
2D6
3D6
2D6
1D6
1D6
2D6
1D4
1D6
3D6
1D6 |
See Also: Gundam Combat Basic / Gundam Combat Elite
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