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OZ-07AMS Aries
Pictures, General and Technical Information
courtesty of the Fantasy & Animation Headquarters.
Palladium RPG Stats by Kelly Green.
Created 12-08-01
Updated 1-10-03
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General and Technical Data
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Model number: OZ-07AMS
Code name: Aries
Unit type: mobile suit
Manufacturer: OZ (Organization of Zodiac)
Operator(s): OZ; United Earth Sphere Alliance
Accomodation: pilot only, in standard cockpit in torso
Dimensions: head height 16.9 meters
Weight: empty 8.0 metric tons; max gross weight unknown
Construction and armor: titanium alloy
Powerplant: ultracompact fusion reactor, output rating unknown
Performance ability levels: fighting 100; weapons 110; speed 110; power
90; armor 90
Equipment and design features: 4 x wing hardpoint
Fixed armaments: none
Optional hand armaments: chainrifle, clip-fed, can be stored on wing
hardpoint; 4-tube missile pod, can be stored on wing hardpoint
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Technical and Historical Notes
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"Get some Aries' over here! I'll need those closest by. We're going after
the enemy!" - Lucrezia Noin
Another early design produced by OZ during the After Colony Era, the OZ-07AMS
Aries was built expressly for aerial combat. Mounting a pair of large jet engine
housings on its shoulders and aerodynamic control surfaces, the Aries (named
after the first Zodiac sign meaning "ram") was fully capable of independent
atmospheric flight. It was also OZ's first variable mobile suit/jet fighter, as
its legs deployed for walking and folded up into its body for flight. The Aries
could also be loaded with a limited number of chainrifles and missile pods on
its external wing hardpoints.
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Miscellaneous Information
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Pilot(s): Lucrezia Noin, Walker, Meuler, Heero Yuy, Quatre Raberba
Winner, Acht, Treize Khushrenada, Zechs Merquise
Appearances: New Mobile Report Gundam W; New Mobile Report Gundam W:
Episode Zero
Original mechanical designer: Hajime Katoki
[1]Head
[2]Main Body
Reinforced Pilots
Compartment
[3]Shoulder Air-Intakes(2)
Arms(2)
[1]Hands(2)
Legs(2)
[3]Engine Outlets(2)
Wings(2)
Chain Rifle
4-Tube Missile Pod |
90
315
160
90 ea
90 ea
45 ea
180 ea
75 ea
135 ea
100
75 |
[1]The Head and Hands are small targets , and are difficult to hit.
Therefore, even with a called shot, they are -3 to hit.
[2]Depleting the MDC of the Main Body will disable the Aries.
[3]Destroying even one of the Air Intakes or Engine outlets will render the
Aries incapable of flight.
Soldier Mode:
Reactor: 2000 kilowatts
Running: 100 mph
Leaping: 50 feet up or 100 feet across(Note: Leaps in space are
increased by a factor of 10.)
Leaping: (Thruster Assisted) 150 feet up, and 300 feet across(Note:
Leaps in space are increased by a factor of 10.)
Thrust: 20,000 kilograms
Flying:
In Atmosphere: 312mph with a 18,000 foot ceiling
Space: Not Possilbe (designed only for flight in an atmosphere)
Flight Mode:
Flying:
In Atmosphere: 624 mph with a ceiling of 50,000 ft (+1 to dodge)
Space: Not Possilbe (designed only for flight in an atmosphere)
Height: 16.9 m
Width:
Length:
Weight: 8.0 metric tons (8.8 tons)
- Chain Rifle: A Mecha sized assault weapon that is fed by chained
amunition, similar to the M-60 or Mini-Gun of the US Marines.
MDC: 100
Location: Hand Held, can be mounted on a Wing Hardpoint.
Primary Purpose: Assault
Secondary Purpose: Anti-Missile/Defense
Range: 4,000 ft (1220m; Double in Space)
Mega Damage: 1D6 x 10 MD per Burst(30 rounds); each round does 1D4
MD
Rate of Fire: Equal to the Pilot's Hand to Hand
Payload: 20 Bursts per clip
- 4 Tube Short Range Missile Pod: a removable rocket pod, similar
to those that are used on modern Military Helicopters.
MDC: 100
Location: mounted on wing hardpoints
Primary Purpose: Assault
Secondary Purpose: Anti-Missile/Defense
Range: varies by missile type (usually high explosive)
Mega Damage: varies by missile type (typically 1D6 x 10 for High
Explosive)
Rate of Fire: Equal to the Pilot's Hand to Hand
Payload: 4 Short Range Missiles
- Optional Hand to Hand Combat
Restrained Punch
Punch
Power Punch(uses 2 attacks)
Crush, Pry or Tear
Kick
Leap Kick
Body Flip / Throw
Body Block / Tackle / Ram
Flying Ram
Stomp |
1D4
1D6
2D6
1D4
1D4
2D4
1D4
1D6
2D6
1D4 |
See Also: Mobile Suit Combat Basic / Mobile Suit Combat Elite
- Wing Hardpoints: There are 4 Wing Hardpoints for Mounting
Weapons.
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