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OZ-06MS Leo
Pictures, General and Technical Information
courtesty of the Fantasy & Animation Headquarters.
Palladium RPG Stats by Kelly Green.
Created 11-17-01
Updated 1-10-03
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General and Technical Data
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Model number: OZ-06MS
Code name: Leo
Unit type: mobile suit
Manufacturer: OZ (Organization of Zodiac)
Operator(s): OZ; Earth Alliance; civilians
Rollout: AC 175
First deployment: AC 175
Accomodation: pilot only, in standard cockpit in torso
Dimensions: head height 16.2 meters
Weight: empty 7.0 metric tons; max gross weight unknown
Construction and armor: titanium alloy
Powerplant: ultracompact fusion reactor, output rating unknown
Performance ability levels: fighting 100; weapons 100; speed 100; power
100; armor 100
Equipment and design features: flight option pack, can be fitted on any
ground-based Leo, provides aerial control surfaces and additional thrusters for
atmospheric flight
Fixed armaments: none
Optional fixed armaments: 2 x beam saber, stored in recharge racks in
optional shield, hand-carried in use; 1 x shield, mounted on left shoulder
Optional hand armaments: 105 mm rifle, drum-fed, 100 rounds per drum;
beam rifle, 20 round charge; "shorty" beam rifle, 20 round charge; bazooka;
dober gun, clip-fed
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Technical and Historical Notes
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When the OZ-00MS Tallgeese mobile suit prototype proved too expensive and
unfeasible for most pilots to handle, the Tallgeese's design was downgraded into
a simpler, less-powerful unit. Naming their mobile suits after signs of the
Zodiac, OZ's first mass-produced unit was called the OZ-06MS Leo ("Leo" being
the fifth Zodiac sign meaning "lion" - perhaps in reference to the lion symbol
of the Romefeller Foundation). The Leo would serve as the mainstay of the mobile
suit forces for the Earth Alliance military, the Specials force, and later OZ
and its Romefeller Foundation masters.
First introduced into service in AC 175, the Leo was slowly upgraded over the
years leading up to the outbreak of total war in AC 195. By that time, the Leo
had actually changed very little from earlier models. The primary reason for the
Leo's long service record was its simple adaptability: in addition to a wide
variety of hand weapons, the Leo could be outfitted with a winged thruster pack
for limited atmospheric flight capability. Other Leo variants include:
Leo Cannon Type: An upgraded version of the OZ-06MS, the Leo Cannon Type
was identical to the standard model used in AC 195 except for the addition of a
pair of beam cannons on the shoulders. The Leo Cannon Type was usually used by
officers and unit commanders.
Leo Early Type: An older version of the OZ-06MS, the Leo Early Type was
almost completely identical to the standard unit used in AC 195, with only minor
(cosmetic) differences. Despite its age, this version of the Leo was still in
use in more remote areas of Earth, including Colonel Bunto's breakaway nation in
former China.
Leo Space Type: Requiring a mobile suit force to help police (read
"blockade") travel and commerce between the space colonies, OZ and the Earth
Alliance adapted the standard Leo for space use with the addition of a booster
backpack equipped with rocket and vernier thrusters. This Leo variant also
carried a beam rifle similar to that of the standard Leo, except that it was
fitted with a radar disc for targeting in place of the usual optical sensor.
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Miscellaneous Information
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Pilot(s): Zechs Merquise, Treize Khushrenada, Heero Yuy, Lucrezia
Noin, Sally Po, Trowa Barton, Lady Une, Hilde Schbeiker, Nichol, Duo Maxwell
Appearances: New Mobile Report Gundam W; New Mobile Report Gundam W:
Endless Waltz; New Mobile Report Gundam W: Episode Zero; Gundam W Dual Story:
G-UNIT; New Mobile Report Gundam W: Battlefield of Pacifist
Original mechanical designer: Hajime Katoki
[1]Head
[2]Main Body
Reinforced Pilot
Compartment
Shoulders (2)
Arms(2)
[1]Hands(2)
Legs(2)
Shield
Beam Saber's(2)
[3]Flight Unit
[3]Space Maneuvering Unit
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90
315
160
90
90 ea
45 ea
180 ea
100
50 ea
135
135
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[1]The Head and Hands are small targets , and are difficult to hit.
Therefore, even with a called shot, they are -3 to hit.
[2]Depleting the MDC of the Main Body will disable the Leo.
[3]Depleting the MDC of either the Flight or Space Unit will disable the
unit's flying ability. (In space it's stuck floating in the direction it was
last heading)
Reactor: 2000 kilowatts
Running: 100 mph
Leaping: 50 feet up or 100 feet lengthwise. (Note: Leaps in space are
increased by a factor of 10.)
Leaping: (Thruster Assisted) 150 feet up, and 300 feet across(Note:
Leaps in space are increased by a factor of 10.)
Thrust: NONE (all external flight thrust is provided by space or flight
booster units. THESE units have a thrust of 20,000 kilograms)
Flying:
In Atmosphere:with Flight Unit 300mph with a 5,000 ft ceiling
Space: with Space Manuvering Unit 1,685 mph
Height: 16.2 m
Width: 8.2 m
Length: 3.5 m
Weight: 7.0 metric tons (7.7 tons)
- 105 mm Rifle: this drum fed rifle is almost identicle to smaller
man-sized units.
MDC: 100
Location: Hand Held
Primary Purpose: Assault
Secondary Purpose: Defense
Range: 4000 ft (1220m; Double in Space)
Mega Damage: 1D4 x 10 MD(20 rounds); each round does 1D6 MD
Rate of Fire: Equal to the Pilot's Hand to Hand
Payload: 400 rounds (20 Bursts)
- Beam Rifle: The main energy weapon of most mobile suits.
MDC: 100
Location: Hand Held
Primary Purpose: Assault
Secondary Purpose: Defense
Range: 4000 ft (1220m; Double in Space)
Mega Damage: 1D4 x 10 MD per Burst
Rate of Fire: Equal to the Pilot's Hand to Hand
Payload: 20 Bursts
- "Shorty" Beam Rifle: a compact version of the beam rifle.
MDC: 75
Location: Hand Held
Primary Purpose: Assault
Secondary Purpose: Defense
Range: 4000 ft (1220m; Double in Space)
Mega Damage: 1D4 x 10 MD per Burst
Rate of Fire: Equal to the Pilot's Hand to Hand
Payload: 20 Bursts
- Bazooka: the Mecha Bazooka is a larger version of the man sized
weapon, that essentially fires a rocket propelled explosive shell. They
have minimal guidance, and are shorter range than missiles of the same size.
MDC: 125
MDC of Shells: 15 ea
Location: Hand Held
Primary Purpose: Assault
Secondary Purpose: Defense
Range: 6000 ft (1828m; Double in Space)
Mega Damage: 2D4 x 10 per Shell
Rate of Fire: Equal to the Pilot's Hand to Hand
Payload: 3 shells per clip
- Dober Gun: although available to a number of mecha, this unit is
expensive to produce, and thus fairly uncommon. The Dober gun is a
development of the same Beam weapon technology as the Beam Rifle, and Beam
Cannon.
MDC: 125
Location: Hand Held
Primary Purpose: Assault
Secondary Purpose: Anti-Mecha
Range: 5000 ft (1515m; Double in Space)
Mega Damage: 3D6 x 10 MD per Burst
Rate of Fire: Equal to the Pilot's Hand to Hand
Payload: 20 Bursts
- Beam Sword: (2)basically a really large energy sword.
MDC: 50
Location: Both swords are stored in the shield, but hand held when in
use.
Primary Purpose: Melee
Range: Melee
Mega Damage: 4D4 x 10 MD
Attacks per Melee: Equal to the Pilots Hand to Hand
Payload: Capable of operating for 3 minutes on a single charge.
- Optional Hand to Hand Combat
Restrained Punch
Punch
Power Punch(uses 2 attacks)
Crush, Pry or Tear
Kick
Leap Kick
Body Flip / Throw
Body Block / Tackle / Ram
Flying Ram
Stomp |
1D4
1D6
2D6
1D4
1D4
2D4
1D4
1D6
2D6
1D4 |
See Also: Mobile Suit Combat Basic / Mobile Suit Combat Elite
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