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OZ-00MS2 Tallgeese II

 

Pictures, General and Technical Information
courtesty of the Fantasy & Animation Headquarters.

Palladium RPG Stats by Kelly Green.
Created 12-08-01

Updated 1-10-03

 

General and Technical Data


Model number: OZ-00MS2
Code name: Tallgeese II
Unit type: mobile suit
Manufacturer: OZ (Organization of Zodiac)
Operator: OZ
First deployment: AC 195
Accomodation: pilot only, in standard cockpit in torso
Dimensions: head height 17.4 meters
Weight: empty 8.8 metric tons; max gross weight unknown
Construction and armor: titanium alloy
Powerplant: ultracompact fusion reactor, output rating unknown
Performance ability levels: fighting 100; weapons 110; speed 150; power 130; armor 120
Equipment and design features: self-destruct system
Fixed armaments: 1 x dober gun, clip-fed, mounted on right shoulder; 2 x beam saber, stored in recharge racks in shield, hand-carried in use
Optional hand armaments: shield, can be optionally mounted on left shoulder

 

Technical and Historical Notes

"Milliardo Peacecraft, the commander of the White Fang, is fighting from the front lines. Just think of this as an act of civility toward him." - Treize Khushrenada

As the military and political conflicts plaguing the Earth Sphere in AC 195 were coming to an end, Treize Khushrenada, leader of OZ and the World Nation, decided to lead his soldiers personally into the final battle. Using spare parts left over from the OZ-00MS Tallgeese's development, Treize built the OZ-00MS2 Tallgeese II. Treize's mobile suit was technically identical to the original OZ-00MS Tallgeese used by former OZ pilot Zechs Merquise. The only differences between the two mobile suits were purely cosmetic: a blue-on-white paint scheme, and a Gundam-style face and "plume" on the head.

 

Miscellaneous Information

Pilot(s): Treize Khushrenada
Appearances: New Mobile Report Gundam W
Original mechanical designer: Hajime Katoki

 

M.D.C by Location:

 

[1]Head
[1][2]Head Sensor Unit
[3]Main Body
Reinforced Pilot
Compartment
Shoulder Shields(2)
Arms(2)
[1]Hands(2)
Legs(2)
[4]Backpack Thruster Unit
Left Arm Shield
 
175
85
800
290

230 ea
290 ea
115 ea
460 ea
460
230
 
Dober Gun
Beam Swords(2)
125
50 ea

[1]The Head, Hands, and Sensor Unit are small targets , and are difficult to hit.  Therefore, even with a called shot, they are -3 to hit.

[2]Destroying the Sensor Unit on the Head will disrupt the Tallgeese's ability to receive radio signals and has a 50% chance of destroying the radar and laser tracking systems. This will eliminate the bonuses for Strike and Dodge.

[3]Depleting the MDC of the Main Body will disable the Tallgeese.

[4]Destroying the Backpack Thruster Unit will leave the Tallgeese unable to fly.  In space, it will still be able to maneuver slightly, but will be -2 on all defensive rolls.

 

Speed

Reactor: 3400 kilowatts
Running: 100 mph
Leaping: 50 feet up or 100 feet across(Note: Leaps in space are increased by a factor of 10.)
Leaping: (Thruster Assisted) 150 feet  up, and 300 feet across(Note: Leaps in space are increased by a factor of 10.)
Thrust: 34,000 kilograms
Flying:
  In Atmosphere: 300mph with a 18,000 foot ceiling
  Space: 1,805 mph
Flying:with Backpack Thruster at 110% Throttle
  In Atmosphere: 540mph with a 18,000 foot ceiling (+3 to dodge)
  Space: 3,610 mph (+5 to dodge)

 

Dimensional Data

Height: 17.4 m
Width:
Length:
Weight: 8.8 metric tons (9.7 tons)

 

Weapon Systems
  1. Dober Gun: although available to a number of mecha, this unit is expensive to produce, and thus fairly uncommon.  The Dober gun is a development of the same Beam weapon technology as the Beam Rifle, and Beam Cannon.
    Location:  Hand Held
    Primary Purpose: Assault
    Secondary Purpose: Anti-Mecha
    Range: 5000 ft (1515m; Double in Space)
    Mega Damage:  3D6 x 10 MD per Burst
    Rate of Fire: Equal to the Pilot's Hand to Hand
    Payload: 20 Bursts

     

  2. Beam Swords(2): basically a big energy sword.
    Location: Both swords are stored in the shield, but hand held when in use.
    Primary Purpose: Melee
    Range: Melee
    Mega Damage: 4D4 x 10 MD
    Attacks per Melee: Equal to the Pilots Hand to Hand
    Payload: Capable of operating for 3 minutes on a single charge.

     

  3. Optional Hand to Hand Combat
    Restrained Punch
    Punch
    Power Punch(uses 2 attacks)
    Crush, Pry or Tear
    Kick
    Leap Kick
    Body Flip / Throw
    Body Block / Tackle / Ram
    Flying Ram
    Stomp
    1D4
    2D6
    3D6
    1D6
    1D6
    2D6
    1D4
    1D6
    3D6
    1D6

    See Also: Gundam Combat Basic / Gundam Combat Elite

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