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MSM-03C Hygogg

 

 

The following material is an adaptation of a mobile suit from 0080: WAR IN THE POCKET one of the many sequels to the popular japanese mecha based tv series Mobile Suit Gundam. Please feel free to use, copy, and distribute it as you see fit. All I ask is that you give proper credit to me and do not claim that it is your own work. Comments and suggestions are welcome.


MSM-03C Hygogg

RPG Stats by: Alex Hansen
Statistics Info Provided by: The Mecha Domain and Newtype Asylum

Background

"We're under attack by two Gogg-type mobile suits!" - Federation soldier

Following their invasion and occupation of many areas of Earth during the Universal Century Era's One Year War, the Zeon military began developing amphibious mobile suits to increase its war capabilities in Earth's oceans and waterways. One of their earliest designs was the MSM-03 Gogg, and while being their first truly successful amphibious design, it did have its limitations. To overcome these, the improved MSM-03C Hygogg was developed, and it differed quite a bit from its predecessor in both appearance and abilities. Its outer form was refined, making it more streamlined and increasing its water movement speed. The mega particle guns mounted in the original Gogg's stomach was moved into the Hygogg's hands, allowing for much greater flexibility in its attacks. The Hygogg could also mount a large "hand missile unit" over each arm, equipped with a set of blow-away panels to protect the mobile suit from the blast of the rather large and heavy missile when launched. Only a limited number of these experimental units were built, with two units operated by Zeon's Cyclops Team special forces unit in a raid on the Earth Federal Forces' Arctic base in UC December 0079.

Vehicle Model: MSM-03C Hygogg
Class: Amphibious Mobile Suit
Manufacturer: ZEON DUCHY
Crew: One pilot

M.D.C. by Location:

    Head (Is partially built into the Upper Torso)--- 130
    Arms (2)--- 150 each
    Hands/Beam Cannons (2)--- 75 each
    Legs (2)--- 200 each
    *Upper Torso --- 330
    *Lower Torso --- 230
    Hydrojet-pack --- 160
    **Reinforced Pilot's Compartment --- 200
    Hand Missile Unit --- 50

*Destruction of the upper torso will render the arms, head, and backpack inoperative. Destruction of the lower torso will render the legs inoperative. Any additional damage done to the upper torso after it has been destroyed will go to the Pilot's Compartment.
**If the Pilot's Compartment is destroyed, then the Mobile Suit will also be rendered inoperable and the pilot will open to damage and the vaccum of space.

SPEED:
Running: 85km/h on a flat surface.
Water Speed: 89 knots
Non-thruster Leap: 80ft up or across.
Thruster Leap: 400ft up or across
Thruster Output: 10000 kg x 1 (backpack), 38000 kg x 2 (feet)
Acceleration: 1.09 G
STATISTICAL DATA:
Height: 15.4 meters
Width:
Weight: 54.5 tons (standard), 79.2 tons (fully loaded)
Sensor Radius: 7,000 meters
Physical Strength: Equal to a P.S. of 60
Cargo: The small size of the cockpit provides limited room for personal belongings.
Power Plant: Fusion Reactor w/ Minovski Shielding capable of generating 2735 kW of power.
Range: The generator can supply power for approximately 10 years before requiring replacement.
 

WEAPON SYSTEMS:

1. BEAM CANNONS (2): Built into each of the Hygogg's Hands is a medium output rapid fire beam cannon, powered by the Mobile Suits own amazing Minovski Generator.
Primary Purpose: Assault
Mega-Damage: Single shot 1d4x10 M.D. 2d4x10+30 on a short burst, 4d6x10 on a long burst, 1d4x100 M.D. on a full melee burst
Range: 5,000ft
Rate of Fire: Single shots, short bursts (3 shots) and long bursts (6 shots) take up a single action. A full melee burst takes place of all actions for that melee.
Payload: Effectively unlimited

2. TORPEDO LAUNCHERS (4): Four Torpedo Launchers are built into the Hyggog's chest, near the shoulder-arm joints.
Primary Purpose: Anti-ship Warfare
Mega-Damage: 3d6x10 M.D. per Torpedo
Range: 2 miles
Rate of Fire: Single torpedo, or volleys of 2 or 4.
Payload: 4 Torpedoes per launcher for a total of 16.


3. HAND MISSILE UNIT (OPTIONAL): As an option for ground assault, the Hygogg can mount a missile unit on each hand. The missile is contained in a special shell unit which makes the hand essentially useless so this missile is used rather quickly. NOTE: -2 to parry w/ the missile unit hand.
Primary Purpose: Ground Assault
Mega-Damage: 6d6x10 M.D. per missile
Range: 4 miles
Rate of Fire: One missile (that's all each hand can hold)
Payload: Each unit can only hold one missile, for a total of two if two units are equipped.

4. OPTIONAL HAND-TO-HAND COMBAT: Claw strike does 5D6 M.D., Power Claw does 1d6x10, Body Block does 4D6 M.D., Kick does 4D6 M.D., Leap Kick does 5D6 M.D., Stomp does 4D6 M.D., but is limited to targets no more than 16 feet tall. Body flip does 2D6 M.D. Pilots who have experience with giant robots get full bonuses from Robot Basic combat training.

5. SYSTEMS NOTE: The Hygogg is pretty agile in underwater situations and therefore suffers no underwater penelties, in fact has a +1 to dodge underwater, +2 w/ Hydro-Booster Attachment.

 


"I'd like you GM's to meet my friend, his initials are H.E.!"

STANDARD EQUIPMENT FOR MOST MOBILE SUITS

OPTICAL TARGETING SYSTEM: Mobile Suits have very sophisticated optical tracking systems to assist the pilot in targeting. This system provides the pilot with a +2 to hit when using projectile or beam weapons. However, since the tracking system is optical, the target must be IN DIRECT LINE OF SIGHT from the MS in order to get the bonus.
COMBAT COMPUTER: Contains data on up to 120 different vehicles (both friend and foe). Can call up and project data on the HUD screens in the cockpit.
"SKIN TOUCH" COMMUNICATIONS SYSTEM: Mobile Suits have sensitive microphones in their cockpits that can pick up a pilot's voice and project it to vibrating devices on the surface of the hand. By grasping hands with another Mobile Suit, the first mecha can transmit these vibrations to the other mecha. Sensors on the other mecha translate these vibrations into sounds and projects them via speakers in the cockpit. The result is a secure method of communication between mecha that cannot be intercepted by enemy scanners.
LASER COMMUNICATIONS SYSTEM: The Hygogg has a laser based communications system that allows the mecha to communicate over long distances. The only disadvantage is that the mobile suits have to be looking at each other in order communicate.
RADIO COMMUNICATIONS: Backup; usually doesn't work due to Minovski interference.
COMPLETE ENVIRONMENTAL PROTECTION SYSTEM: Identical to the system described on Pg. 214 of the Rifts RPG book.


COMBAT BONUSES FOR MOBILE SUIT COMBAT TRAINING:

NOTE: These bonuses do NOT take into consideration special NewType piloting abilities.

  • Three hand to hand attacks per melee (plus those of pilot).
  • Body flip/throw.
  • Body block/tackle/ram.
  • Kick attack
  • +2 to strike.
  • +4 to parry.
  • +3 to dodge.
  • +3 to roll with punch, fall, or impact (explosion), reducing damage by half.
  • Critical strike same as pilot's hand to hand.
  • One additional attack at level five.
  • One additional attack at level ten.

 

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