Following their invasion and occupation of many areas of Earth during the
Universal Century Era's One Year War, the Zeon military began developing
amphibious mobile suits to increase its war capabilities in Earth's oceans and
waterways. One of their earliest designs was the MSM-03 Gogg, and while being
their first truly successful amphibious design, it did have its limitations. To
overcome these, the improved MSM-03C Hygogg was developed, and it differed quite
a bit from its predecessor in both appearance and abilities. Its outer form was
refined, making it more streamlined and increasing its water movement speed. The
mega particle guns mounted in the original Gogg's stomach was moved into the
Hygogg's hands, allowing for much greater flexibility in its attacks. The Hygogg
could also mount a large "hand missile unit" over each arm, equipped with a set
of blow-away panels to protect the mobile suit from the blast of the rather
large and heavy missile when launched. Only a limited number of these
experimental units were built, with two units operated by Zeon's Cyclops Team
special forces unit in a raid on the Earth Federal Forces' Arctic base in UC
December 0079.
Vehicle Model: MSM-03C Hygogg
Class: Amphibious Mobile Suit
Manufacturer: ZEON DUCHY
Crew: One pilot
M.D.C. by Location:
Head (Is partially built into the Upper Torso)--- 130
Arms (2)--- 150 each
Hands/Beam Cannons (2)--- 75 each
Legs (2)--- 200 each
*Upper Torso --- 330
*Lower Torso --- 230
Hydrojet-pack --- 160
**Reinforced Pilot's Compartment --- 200
Hand Missile Unit --- 50
*Destruction of the upper torso will render the arms, head, and backpack
inoperative. Destruction of the lower torso will render the legs inoperative.
Any additional damage done to the upper torso after it has been destroyed will
go to the Pilot's Compartment.
**If the Pilot's Compartment is destroyed, then the Mobile Suit will also be
rendered inoperable and the pilot will open to damage and the vaccum of space.
SPEED:
Running: 85km/h on a flat surface.
Water Speed: 89 knots
Non-thruster Leap: 80ft up or across.
Thruster Leap: 400ft up or across
Thruster Output: 10000 kg x 1 (backpack), 38000 kg x 2 (feet)
Acceleration: 1.09 G
STATISTICAL DATA:
Height: 15.4 meters
Width:
Weight: 54.5 tons (standard), 79.2 tons (fully loaded)
Sensor Radius: 7,000 meters
Physical Strength: Equal to a P.S. of 60
Cargo: The small size of the cockpit provides limited room for personal
belongings.
Power Plant: Fusion Reactor w/ Minovski Shielding capable of generating
2735 kW of power.
Range: The generator can supply power for approximately 10 years before
requiring replacement.
WEAPON SYSTEMS:
1. BEAM CANNONS (2): Built into each of the Hygogg's Hands is a medium
output rapid fire beam cannon, powered by the Mobile Suits own amazing Minovski
Generator.
Primary Purpose: Assault
Mega-Damage: Single shot 1d4x10 M.D. 2d4x10+30 on a short burst, 4d6x10
on a long burst, 1d4x100 M.D. on a full melee burst
Range: 5,000ft
Rate of Fire: Single shots, short bursts (3 shots) and long bursts (6
shots) take up a single action. A full melee burst takes place of all actions
for that melee.
Payload: Effectively unlimited
2. TORPEDO LAUNCHERS (4): Four Torpedo Launchers are built into the
Hyggog's chest, near the shoulder-arm joints.
Primary Purpose: Anti-ship Warfare
Mega-Damage: 3d6x10 M.D. per Torpedo
Range: 2 miles
Rate of Fire: Single torpedo, or volleys of 2 or 4.
Payload: 4 Torpedoes per launcher for a total of 16.

3. HAND MISSILE UNIT (OPTIONAL): As an option for ground assault, the
Hygogg can mount a missile unit on each hand. The missile is contained in a
special shell unit which makes the hand essentially useless so this missile is
used rather quickly. NOTE: -2 to parry w/ the missile unit hand.
Primary Purpose: Ground Assault
Mega-Damage: 6d6x10 M.D. per missile
Range: 4 miles
Rate of Fire: One missile (that's all each hand can hold)
Payload: Each unit can only hold one missile, for a total of two if two
units are equipped.
4. OPTIONAL HAND-TO-HAND COMBAT: Claw strike does 5D6 M.D., Power Claw
does 1d6x10, Body Block does 4D6 M.D., Kick does 4D6 M.D., Leap Kick does 5D6
M.D., Stomp does 4D6 M.D., but is limited to targets no more than 16 feet tall.
Body flip does 2D6 M.D. Pilots who have experience with giant robots get full
bonuses from Robot Basic combat training.
5. SYSTEMS NOTE: The Hygogg is pretty agile in underwater situations
and therefore suffers no underwater penelties, in fact has a +1 to dodge
underwater, +2 w/ Hydro-Booster Attachment.

"I'd like you GM's to meet my friend, his initials are H.E.!"
STANDARD EQUIPMENT FOR MOST MOBILE SUITS
OPTICAL TARGETING SYSTEM: Mobile Suits have very sophisticated optical
tracking systems to assist the pilot in targeting. This system provides the
pilot with a +2 to hit when using projectile or beam weapons. However, since the
tracking system is optical, the target must be IN DIRECT LINE OF SIGHT from the
MS in order to get the bonus.
COMBAT COMPUTER: Contains data on up to 120 different vehicles (both
friend and foe). Can call up and project data on the HUD screens in the cockpit.
"SKIN TOUCH" COMMUNICATIONS SYSTEM: Mobile Suits have sensitive
microphones in their cockpits that can pick up a pilot's voice and project it to
vibrating devices on the surface of the hand. By grasping hands with another
Mobile Suit, the first mecha can transmit these vibrations to the other mecha.
Sensors on the other mecha translate these vibrations into sounds and projects
them via speakers in the cockpit. The result is a secure method of communication
between mecha that cannot be intercepted by enemy scanners.
LASER COMMUNICATIONS SYSTEM: The Hygogg has a laser based communications
system that allows the mecha to communicate over long distances. The only
disadvantage is that the mobile suits have to be looking at each other in order
communicate.
RADIO COMMUNICATIONS: Backup; usually doesn't work due to Minovski
interference.
COMPLETE ENVIRONMENTAL PROTECTION SYSTEM: Identical to the system
described on Pg. 214 of the Rifts RPG book.
COMBAT BONUSES FOR MOBILE SUIT COMBAT TRAINING:
NOTE: These bonuses do NOT take into consideration special NewType
piloting abilities.
- Three hand to hand attacks per melee (plus those of pilot).
- Body flip/throw.
- Body block/tackle/ram.
- Kick attack
- +2 to strike.
- +4 to parry.
- +3 to dodge.
- +3 to roll with punch, fall, or impact (explosion), reducing damage by
half.
- Critical strike same as pilot's hand to hand.
- One additional attack at level five.
- One additional attack at level ten.