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MS-14F Gelgoog Marine

 

 

The following material is an adaptation of a mobile suit from GUNDAM 0083: STARDUST MEMORIES one of the many sequels to the popular japanese mecha based tv series Mobile Suit Gundam. Please feel free to use, copy, and distribute it as you see fit. All I ask is that you give proper credit to me and do not claim that it is your own work. Comments and suggestions are welcome.


MS-14F Gelgoog Marine

RPG Stats by: Alex Hansen
Statistics Info Provided by: The Mecha Domain

Background

"Three enemy mobile suits have broken through!" - Scott

In the last weeks of the One Year War of the Universal Century Era, the Zeon Duchy introduced its last mass-produced mobile suit line, the MS-14 Gelgoog. Gelgoog variants also appeared to fill specific mission roles, and one variant was the MS-14F Gelgoog Marine. Built exclusively for Zeon's marine troops, the Gelgoog Marine (or "F-type," as it is sometimes called) featured improved thrusters, speed and maneuverability, as well as external propellant tanks to increase its range while offsetting the extra fuel used by its more powerful thrusters. The twin beam sword of the original Gelgoog was replaced with two standard beam sabers, and a 110 mm machinegun was mounted on each forearm. The original Gelgoog's large and burdensome shield was replaced with a modified Zaku II shoulder shield, called a "knuckle shield," which could be used as a punching weapon. With its good cost performance, the Gelgoog Marine was perhaps the most heavily mass-produced Gelgoog variant built, with many units surviving the war. The Gelgoog Marine was operated by the Zeon remnant Cima Fleet, and some units were captured by the Earth Federal Forces and deployed as aggressor units for pilot training and mobile suit field tests.

Vehicle Model: MS-14F Gelgoog Marine
Class: Mass-Production Space Combat Mobile Suit
Manufacturer: DELAZ FLEET / CIMA FLEET / AXIS
Crew: One pilot
M.D.C. by Location:

    Head --- 100
    Arms (2)--- 110 each
    110mm Machineguns (2, Arms)--- 50 each
    Hands (2)--- 50 each
    Legs (2)--- 160 each
    *Upper Torso --- 300
    *Lower Torso --- 200
    Backpack/Thrusters --- 150
    **Reinforced Pilot's Compartment --- 200
    90mm Machine Gun --- 100
    0.38 Megawatt Beam Saber(2; stored in backpack)--- 25
    Shield --- 100

*Destruction of the upper torso will render the arms, head, and backpack inoperative. Destruction of the lower torso will render the legs inoperative. Any additional damage done to the upper torso after it has been destroyed will go to the Pilot's Compartment.
**If the Pilot's Compartment is destroyed, then the will also be rendered inoperable and the pilot will open to damage and the vaccum of space.

SPEED:
Running: 125 km/h on a flat surface.
Non-thruster Leap: 100ft up or across
Thruster Leap: 500ft up or across
Thruster Output: 20500kg x 2 (backpack), 7000kg x 2 (feet)
Acceleration: 0.68 G
STATISTICAL DATA:
Height: 19.2 meters
Width:
Weight: 45.1 tons (standard), 81.3 tons (fully loaded).
Sensor Radius: 6300 meters
Physical Strength: Equal to a P.S. of 50
Cargo: The small size of the cockpit provides limited room for personal belongings.
Power Plant: Fusion Reactor w/ Minovski Shielding capable of generating of power.
Range: The generator can supply power for approximately 10 years before requiring replacement.
 

WEAPON SYSTEMS:

1. ARM-MOUNTED 110mm MACHINEGUNS (2): Mounted on each arm of the Gelgoog is an 110mm Machinegun, it is the only built-in weapon system on the Gelgoog Marine.
Primary Purpose: Close Range Assault
Mega-Damage: 2d4x10+30 M.D. each (10 round burst).
Range: 3000ft
Rate of Fire: Bursts equal to the pilot's combined number of attacks.
Payload: 100 rounds per Machinegun, that's 10 bursts for each arm.


2. 0.38 MW BEAM SABERS: These revolutionary mecha-sized melee weapon were first used on the RX-78 Gundam mobile suit. The beam saber works on the same principle as the beam rifle, except that the mega particles are captured and stored in a strong electromagnetic field instead of projected in a beam. The result is a concentrated energy blade which is one of the deadliest weapons in the Gundam universe.
The beam saber only contains enough energy and mega particles for about 60 seconds of continuous use. When not inuse, the beam sabers are stored in the backpack of the mecha, where they are recharged by the Gelgoog's reactor. The Gelgoog can switch the beam saber on and off while holding it, in order to conserve power. Once totally depleted it takes 30 minutes for a beam saber to recharge to full capacity.
The Gelgoog Marine carries 2 beam sabers mounted on its backpack.
Primary Purpose: Melee Combat
Mega-Damage: 5d6x10 M.D.
Range: The blade has a range of 15-30 ft (5-10 m) and is adjustable.
Payload: The beam saber can function continuously for 60 seconds (4 melee rounds) before running out of power. Once discharged, the beam saber must be returned to the Gelgoog's backpack where it can recharge at a rate of 1 second of power per 30 seconds of charging.
 


3. MMP-80 90mm MACHINEGUN: This is the standard ranged weapon on the Gelgoog Marine. It's easy to produce, and ammo is cheaper.
Primary Purpose: Assault
Mega-Damage: 2d6x10 for a short burst, 3d6x10 for a long burst.
Range: 4,000ft
Rate of Fire: Bursts equal to the pilot's combined number of attacks
Payload: 32 rounds, short burst uses 3 rounds, long burst uses 9 rounds. Empty clips can be replaced but take two melee actions/attacks. Two are stored.

OPTIONAL HAND-TO-HAND COMBAT: Punch does 3D6 M.D. (5d6 if punching w/ 'Knuckle' Shield), Body Block does 3D6 M.D., Kick does 4D6 M.D., Leap Kick does 5D6 M.D., Stomp does 3D6 M.D., but is limited to targets no more than 16 feet tall. Body flip does 2D6 M.D. Pilots who have experience with giant robots get full bonuses from Robot Basic combat training.

SYSTEMS NOTE: The Gelgoog is well manueverable in space, +1 to dodge in space.

STANDARD EQUIPMENT FOR MOST MOBILE SUITS

OPTICAL TARGETING SYSTEM: Mobile Suits have very sophisticated optical tracking systems to assist the pilot in targeting. This system provides the pilot with a +2 to hit when using projectile or beam weapons. However, since the tracking system is optical, the target must be IN DIRECT LINE OF SIGHT from the MS in order to get the bonus.
COMBAT COMPUTER: Contains data on up to 120 different vehicles (both friend and foe). Can call up and project data on the HUD screens in the cockpit.
"SKIN TOUCH" COMMUNICATIONS SYSTEM: Mobile Suits have sensitive microphones in their cockpits that can pick up a pilot's voice and project it to vibrating devices on the surface of the hand. By grasping hands with another Mobile Suit, the first mecha can transmit these vibrations to the other mecha. Sensors on the other mecha translate these vibrations into sounds and projects them via speakers in the cockpit. The result is a secure method of communication between mecha that cannot be intercepted by enemy scanners.
LASER COMMUNICATIONS SYSTEM: The Gelgoog has a laser based communications system that allows the mecha to communicate over long distances. The only disadvantage is that the mobile suits have to be looking at each other in order communicate.
RADIO COMMUNICATIONS: Backup; usually doesn't work due to Minovski interference.
COMPLETE ENVIRONMENTAL PROTECTION SYSTEM: Identical to the system described on Pg. 214 of the Rifts RPG book.


COMBAT BONUSES FOR MOBILE SUIT COMBAT TRAINING:

NOTE: These bonuses do NOT take into consideration special NewType piloting abilities.

  • Three hand to hand attacks per melee (plus those of pilot).
  • Body flip/throw.
  • Body block/tackle/ram.
  • Kick attack
  • +2 to strike.
  • +4 to parry.
  • +3 to dodge.
  • +3 to roll with punch, fall, or impact (explosion), reducing damage by half.
  • Critical strike same as pilot's hand to hand.
  • One additional attack at level five.
  • One additional attack at level ten.

 

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