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MS-09RII Rick Dom II

 

 

The following material is an adaptation of a mobile suit from GUNDAM 0083: STARDUST MEMORIES one of the many sequels to the popular japanese mecha based tv series Mobile Suit Gundam. Please feel free to use, copy, and distribute it as you see fit. All I ask is that you give proper credit to me and do not claim that it is your own work. Comments and suggestions are welcome.


MS-09RII Rick Dom II

RPG Stats by: Alex Hansen
Statistics Info Provided by: The Mecha Domain and Newtype Asylum

Background

Late during the One Year War of the Universal Century Era, the Zeon Duchy military started its "Unified Complete Equipment Plan" to upgrade and improve existing mobile suit designs and to make its own manufacturing capabilities more streamlined by incorporating similar parts and systems in several different mobile suit lines. One of the mobile suit types to be redesigned under this plan was the MS-09R Rick Dom, the spaceborne variant of Zimmad Company's original groundpounding MS-09 Dom, which had been in service for only a few months. The high performance and success of the Rick Dom inspired the Zeon military to improve the design even further, creating the MS-09RII Rick Dom II. The primary improvement was an increase in its overall thruster acceleration and the addition of more attitude control verniers for added maneuverability. The increased thrust and fuel consumption was offset by the addition of a pair of external propellant tanks, allowing it to operate in the field for longer periods of time. However, due to its late introduction into the war, only a small number of Rick Dom IIs were produced, some operating in the skirmishes against the Earth Federal Forces stationed in the Side 6 area in UC December 0079. A few Rick Dom IIs survived the war and made their way into the service of the Delaz Fleet, although these Rick Dom IIs seem to have been downgraded in terms of number of thrusters and acceleration (possibly due to the unavailability of replacement parts).

Vehicle Model: MS-09RII Rick Dom II
Class: Mobile Suit
Manufacturer: Zion Delaz Fleet/Cima Fleet/Axis
Crew: One pilot
M.D.C. By Location:

    Head --- 100
    Arms (2)--- 100 each
    Hands (2)--- 50 each
    Legs (2)--- 150 each
    *Upper Torso --- 300
    *Lower Torso --- 200
    Backpack/Thrusters --- 150
    **Reinforced Pilot's Compartment --- 200
    360mm Bazooka --- 125
    Shield --- 150

*Destruction of the upper torso will render the arms, head, and backpack inoperative. Destruction of the lower torso will render the legs inoperative. Any additional damage done to the upper torso after it has been destroyed will go to the Pilot's Compartment.
**If the Pilot's Compartment is destroyed, then the Rick Dom will also be rendered inoperable and the pilot will open to damage and the vaccum of space.

SPEED:
Running: 133km/h on a flat surface.
Non-thruster Leap: 150ft
Thruster Leap: 600ft
Thruster Output: 21000kg x 5 (back pack), 2500kg x 2 (feet).
Acceleration: 1.38G
STATISTICAL DATA:
Height: 18.6 meters
Width:
Weight: 45.6 tons (standard), 79.9 tons (fully loaded).
Sensor Radius: 5400 meters
Physical Strength: Equal to a P.S. of 50
Cargo: The small size of the Rick Dom's cockpit provides limited room for personal belongings.
Power Plant: Fusion Reactor w/ Minovski Shielding capable of generating 1219kW's of power.
Range: The generator can supply power for approximately 10 years before requiring replacement.
 

WEAPON SYSTEMS:


1. SCATTERING BEAM GUN: The small nozzle in the chest of the Rick Dom is actually a weak output beam gun. The gun has two purposes, a weak blast, or by firing very fast weak pulses, blind the enemy.
Primary Purpose: Defense
Mega-Damage: 1d4x10 M.D. when just used to blast, when used to blind there's a 60% chance the target will be disoriented (-2 to strike, parry, and dodge) for 1d4 actions.
Range: 2500ft
Rate of Fire: Equal to pilots combined attacks
Payload: Effectively unlimited


2. 360mm GIANT BAZOOKA: This is the only ranged weapon on the Rick Dom II. It is a down-graded version of the Dom Tropen's Raketen Bazooka. Unfortunatly the smaller missiles doesn't make room for a greater payload.
Primary Purpose: Assault
Mega-Damage: 5d6x10+20 M.D. per rocket
Range: 6 miles
Rate of Fire: 3 shots per melee, volleys are not possible.
Payload: 5 missiles (one in the barrel, plus 4 in a clip). The Rick Dom holds 2 extra missile clips and reloading takes 3 melee actions.

3. HEAT SABER: This is an enlarged sword version of the Zaku Heat Hawk. This weapon is the second most powerful melee weapon after the Beam Saber.
Primary Purpose: Melee Combat
Secondary Purpose: Defense
Mega-Damage: 3d6x10+20 M.D.
Range: Close combat, the blade is 12m long.
Payload: Effectively Unlimited. The charge inside the weapon allows it to continously generating the powerful heat for an hour.

4. OPTIONAL WEAPON SYSTEMS: The Rick Dom may use any of the optional weapon systems available to the Zaku II (most commonly carries a panzer faust).

5. OPTIONAL HAND-TO-HAND COMBAT: Punch does 3D6 M.D., Body Block does 3D6 M.D., Kick does 4D6 M.D., Leap Kick does 5D6 M.D., Stomp does 3D6 M.D., but is limited to targets no more than 16 feet tall. Body flip does 2D6 M.D. Pilots who have experience with giant robots get full bonuses from Robot Basic combat training.

6. SYSTEMS NOTE: The Rick Dom is a space combat specialized mobile suit, thus has a +2 to dodge in space.

 


"I seeeeee you."

STANDARD EQUIPMENT FOR MOST MOBILE SUITS

OPTICAL TARGETING SYSTEM: Mobile Suits have very sophisticated optical tracking systems to assist the pilot in targeting. This system provides the pilot with a +2 to hit when using projectile or beam weapons (such as the 360mm Bazooka on the Rick Dom). However, since the tracking system is optical, the target must be IN DIRECT LINE OF SIGHT from the MS in order to get the bonus.
COMBAT COMPUTER: Contains data on up to 120 different vehicles (both friend and foe). Can call up and project data on the HUD screens in the cockpit.
"SKIN TOUCH" COMMUNICATIONS SYSTEM: Mobile Suits have sensitive microphones in their cockpits that can pick up a pilot's voice and project it to vibrating devices on the surface of the hand. By grasping hands with another Mobile Suit, the first mecha can transmit these vibrations to the other mecha. Sensors on the other mecha translate these vibrations into sounds and projects them via speakers in the cockpit. The result is a secure method of communication between mecha that cannot be intercepted by enemy scanners.
LASER COMMUNICATIONS SYSTEM: The Dom has a laser based communications system that allows the mecha to communicate over long distances. The only disadvantage is that the mobile suits have to be looking at each other in order to communicate.
RADIO COMMUNICATIONS: Backup; usually doesn't work due to Minovski interference.
COMPLETE ENVIRONMENTAL PROTECTION SYSTEM: Identical to the system described on Pg. 214 of the Rifts RPG book.


COMBAT BONUSES FOR MOBILE SUIT COMBAT TRAINING:

NOTE: These bonuses do NOT take into consideration special NewType piloting abilities.

  • Three hand to hand attacks per melee (plus those of pilot).
  • Body flip/throw.
  • Body block/tackle/ram.
  • Kick attack
  • +2 to strike.
  • +4 to parry.
  • +3 to dodge
  • +3 to roll with punch, fall, or impact (explosion), reducing damage by half.
  • Critical strike same as pilot's hand to hand.
  • One additional attack at level five.
  • One additional attack at level ten.

 

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