An advancement on the YMS-09D Dom Tropical Test Type, the Zeon military
introduced the MS-09F/trop late in the One Year War of the Universal Century
Era, designed to operate exclusively in localized desert and tropical regions on
Earth ("tropen" is German for "tropical"). In addition to sand protection
filters to protect its equipment and powerful cooling systems to overcome the
desert heat, the Dom Tropen featured special sand protection filtered intakes
for its leg-mounted thermonuclear jet engines, allowing the mobile suit to
retain its high ground hovering speeds without fear of sand ruining the engines.
It also sported specialized block-shaped armor designed to help keep sand from
getting inside. Though the exact production numbers of the Dom Tropen are
unknown, at least a few units did survive the war, with two participating in the
theft of the Earth Federal Forces' RX-78GP02A Gundam "Physalis" mobile suit in
UC October 0083 and four units aiding in the defense of Zeon's underground
Kinbareid Base in eastern Africa.
Vehicle Model: MS-09F/trop Dom Tropen
Class: Ground Combat Mobile Suit
Manufacturer: Zion Delaz Fleet/Cima Fleet/Axis
Crew: One pilot
M.D.C. by Location:
Head --- 100
Arms (2)--- 100 each
Hands (2)--- 50 each
Legs (2)--- 150 each
*Upper Torso --- 300
*Lower Torso --- 200
Backpack/Thrusters --- 150
**Reinforced Pilot's Compartment --- 200
880mm Raketen Bazooka --- 125
Heat Saber --- 75
*Destruction of the upper torso will render the arms, head, and backpack
inoperative. Destruction of the lower torso will render the legs inoperative.
Any additional damage done to the upper torso after it has been destroyed will
go to the Pilot's Compartment.
**If the Pilot's Compartment is destroyed, then the Dom Tropen will also be
rendered inoperable and the pilot will open to damage and the vaccum of space.
SPEED:
Hovering: The Dom Tropen travels by hover thrusters in the feet, enabling
it to hover up to 5 meters above the ground and move at 360km/h.
Leaping: The Dom Tropen can only make thruster leaps, 500ft high or
across.
Thruster Output: 22000kg x 2 (backpack), 7300kg x 2 (feet)
Acceleration: 0.74G
STATISTICAL DATA:
Height: 18.5 meters
Width:
Weight: 44.8 tons (standard), 79.0 tons (fully loaded).
Sensor Radius: 5400 meters
Physical Strength: Equal to a P.S. of 50
Cargo: The small size of the Dom Tropen's cockpit provides limited room
for personal belongings.
Power Plant: Fusion Reactor w/ Minovski Shielding capable of generating
1199kW's of power.
Range: The generator can supply power for approximately 10 years before
requiring replacement.
WEAPON SYSTEMS:

1. 880mm RAKETEN BAZOOKA: This is the primary ranged weapon of the Dom
Tropen. It is a massive bazooka which fires large UNGUIDED chemically-propelled
rockets with high explosive warheads. This weapon is as effective as the Gundam
Beam Rifle, and has a greater range, unfortunatly the large missiles leaves
little room for a comparative payload.
Primary Purpose: Assault
Mega-Damage: 6d6x10
Range: 6 miles
Rate of Fire: 3 shots per melee, volleys are not possible
Payload: 5 missiles (one in the barrel, plus 4 in a clip). The Dom Tropen
holds 2 extra missile clips and reloading takes 3 melee actions.
2. HEAT SABER: This is an enlarged sword version of the Zaku Heat
Hawk. This weapon is the second most powerful melee weapon after the Beam Saber.
Primary Purpose: Melee Combat
Secondary Purpose: Defense
Mega-Damage: 3d6x10+20
Range: Close combat, the blade is 12m long.
Payload: Effectively Unlimited. The charge inside the weapon allows it to
continously generating the powerful heat for an hour.
3. OPTIONAL WEAPON SYSTEMS: The Dom Tropen may use any of the optional
weapon systems available to the Zaku II (though rarely does).
4. OPTIONAL HAND-TO-HAND COMBAT: Punch does 3D6 M.D., Body Block does
3D6 M.D., Kick does 4D6 M.D., Leap Kick does 5D6 M.D., Stomp does 3D6 M.D., but
is limited to targets no more than 16 feet tall. Body flip does 2D6 M.D. Pilots
who have experience with giant robots get full bonuses from Robot Basic combat
training.
5. SYSTEMS NOTE: The Dom Tropen's hover system gives it added agility
when it's traveling across the ground, +2 to dodge when hovering.
STANDARD EQUIPMENT FOR MOST MOBILE SUITS
OPTICAL TARGETING SYSTEM: Mobile Suits have very sophisticated optical
tracking systems to assist the pilot in targeting. This system provides the
pilot with a +2 to hit when using projectile or beam weapons (such as the 880mm
bazooka on the Dom Tropen). However, since the tracking system is optical, the
target must be IN DIRECT LINE OF SIGHT from the MS in order to get the bonus.
COMBAT COMPUTER: Contains data on up to 120 different vehicles (both
friend and foe). Can call up and project data on the HUD screens in the cockpit.
"SKIN TOUCH" COMMUNICATIONS SYSTEM: Mobile Suits have sensitive
microphones in their cockpits that can pick up a pilot's voice and project it to
vibrating devices on the surface of the hand. By grasping hands with another
Mobile Suit, the first mecha can transmit these vibrations to the other mecha.
Sensors on the other mecha translate these vibrations into sounds and projects
them via speakers in the cockpit. The result is a secure method of communication
between mecha that cannot be intercepted by enemy scanners.
LASER COMMUNICATIONS SYSTEM: The Dom has a laser based communications
system that allows the mecha to communicate over long distances. The only
disadvantage is that the mobile suits have to be looking at each other in order
to communicate.
RADIO COMMUNICATIONS: Backup; usually doesn't work due to Minovski
interference.
COMPLETE ENVIRONMENTAL PROTECTION SYSTEM: Identical to the system
described on Pg. 214 of the Rifts RPG book.
COMBAT BONUSES FOR MOBILE SUIT COMBAT TRAINING:
NOTE: These bonuses do NOT take into consideration special NewType
piloting abilities.
- Three hand to hand attacks per melee (plus those of pilot).
- Body flip/throw.
- Body block/tackle/ram.
- Kick attack
- +2 to strike.
- +4 to parry.
- +3 to dodge.
- +3 to roll with punch, fall, or impact (explosion), reducing damage by
half.
- Critical strike same as pilot's hand to hand.
- One additional attack at level five.
- One additional attack at level ten.