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MS-09F/trop Dom Tropen

 

 

The following material is an adaptation of a mobile suit from GUNDAM 0083: STARDUST MEMORIES one of the many sequels to the popular japanese mecha based tv series Mobile Suit Gundam. Please feel free to use, copy, and distribute it as you see fit. All I ask is that you give proper credit to me and do not claim that it is your own work. Comments and suggestions are welcome.


MS-09F/trop Dom Tropen

RPG Stats by: Alex Hansen
Statistics Info Provided by: The Mecha Domain

Background

An advancement on the YMS-09D Dom Tropical Test Type, the Zeon military introduced the MS-09F/trop late in the One Year War of the Universal Century Era, designed to operate exclusively in localized desert and tropical regions on Earth ("tropen" is German for "tropical"). In addition to sand protection filters to protect its equipment and powerful cooling systems to overcome the desert heat, the Dom Tropen featured special sand protection filtered intakes for its leg-mounted thermonuclear jet engines, allowing the mobile suit to retain its high ground hovering speeds without fear of sand ruining the engines. It also sported specialized block-shaped armor designed to help keep sand from getting inside. Though the exact production numbers of the Dom Tropen are unknown, at least a few units did survive the war, with two participating in the theft of the Earth Federal Forces' RX-78GP02A Gundam "Physalis" mobile suit in UC October 0083 and four units aiding in the defense of Zeon's underground Kinbareid Base in eastern Africa.

Vehicle Model: MS-09F/trop Dom Tropen
Class: Ground Combat Mobile Suit
Manufacturer: Zion Delaz Fleet/Cima Fleet/Axis
Crew: One pilot
M.D.C. by Location:

    Head --- 100
    Arms (2)--- 100 each
    Hands (2)--- 50 each
    Legs (2)--- 150 each
    *Upper Torso --- 300
    *Lower Torso --- 200
    Backpack/Thrusters --- 150
    **Reinforced Pilot's Compartment --- 200
    880mm Raketen Bazooka --- 125
    Heat Saber --- 75

*Destruction of the upper torso will render the arms, head, and backpack inoperative. Destruction of the lower torso will render the legs inoperative. Any additional damage done to the upper torso after it has been destroyed will go to the Pilot's Compartment.
**If the Pilot's Compartment is destroyed, then the Dom Tropen will also be rendered inoperable and the pilot will open to damage and the vaccum of space.

SPEED:
Hovering: The Dom Tropen travels by hover thrusters in the feet, enabling it to hover up to 5 meters above the ground and move at 360km/h.
Leaping: The Dom Tropen can only make thruster leaps, 500ft high or across.
Thruster Output: 22000kg x 2 (backpack), 7300kg x 2 (feet)
Acceleration: 0.74G
STATISTICAL DATA:
Height: 18.5 meters
Width:
Weight: 44.8 tons (standard), 79.0 tons (fully loaded).
Sensor Radius: 5400 meters
Physical Strength: Equal to a P.S. of 50
Cargo: The small size of the Dom Tropen's cockpit provides limited room for personal belongings.
Power Plant: Fusion Reactor w/ Minovski Shielding capable of generating 1199kW's of power.
Range: The generator can supply power for approximately 10 years before requiring replacement.

WEAPON SYSTEMS:


1. 880mm RAKETEN BAZOOKA: This is the primary ranged weapon of the Dom Tropen. It is a massive bazooka which fires large UNGUIDED chemically-propelled rockets with high explosive warheads. This weapon is as effective as the Gundam Beam Rifle, and has a greater range, unfortunatly the large missiles leaves little room for a comparative payload.
Primary Purpose: Assault
Mega-Damage: 6d6x10
Range: 6 miles
Rate of Fire: 3 shots per melee, volleys are not possible
Payload: 5 missiles (one in the barrel, plus 4 in a clip). The Dom Tropen holds 2 extra missile clips and reloading takes 3 melee actions.
 

2. HEAT SABER: This is an enlarged sword version of the Zaku Heat Hawk. This weapon is the second most powerful melee weapon after the Beam Saber.
Primary Purpose: Melee Combat
Secondary Purpose: Defense
Mega-Damage: 3d6x10+20
Range: Close combat, the blade is 12m long.
Payload: Effectively Unlimited. The charge inside the weapon allows it to continously generating the powerful heat for an hour.

3. OPTIONAL WEAPON SYSTEMS: The Dom Tropen may use any of the optional weapon systems available to the Zaku II (though rarely does).

4. OPTIONAL HAND-TO-HAND COMBAT: Punch does 3D6 M.D., Body Block does 3D6 M.D., Kick does 4D6 M.D., Leap Kick does 5D6 M.D., Stomp does 3D6 M.D., but is limited to targets no more than 16 feet tall. Body flip does 2D6 M.D. Pilots who have experience with giant robots get full bonuses from Robot Basic combat training.

5. SYSTEMS NOTE: The Dom Tropen's hover system gives it added agility when it's traveling across the ground, +2 to dodge when hovering.

STANDARD EQUIPMENT FOR MOST MOBILE SUITS

OPTICAL TARGETING SYSTEM: Mobile Suits have very sophisticated optical tracking systems to assist the pilot in targeting. This system provides the pilot with a +2 to hit when using projectile or beam weapons (such as the 880mm bazooka on the Dom Tropen). However, since the tracking system is optical, the target must be IN DIRECT LINE OF SIGHT from the MS in order to get the bonus.
COMBAT COMPUTER: Contains data on up to 120 different vehicles (both friend and foe). Can call up and project data on the HUD screens in the cockpit.
"SKIN TOUCH" COMMUNICATIONS SYSTEM: Mobile Suits have sensitive microphones in their cockpits that can pick up a pilot's voice and project it to vibrating devices on the surface of the hand. By grasping hands with another Mobile Suit, the first mecha can transmit these vibrations to the other mecha. Sensors on the other mecha translate these vibrations into sounds and projects them via speakers in the cockpit. The result is a secure method of communication between mecha that cannot be intercepted by enemy scanners.
LASER COMMUNICATIONS SYSTEM: The Dom has a laser based communications system that allows the mecha to communicate over long distances. The only disadvantage is that the mobile suits have to be looking at each other in order to communicate.
RADIO COMMUNICATIONS: Backup; usually doesn't work due to Minovski interference.
COMPLETE ENVIRONMENTAL PROTECTION SYSTEM: Identical to the system described on Pg. 214 of the Rifts RPG book.


COMBAT BONUSES FOR MOBILE SUIT COMBAT TRAINING:

NOTE: These bonuses do NOT take into consideration special NewType piloting abilities.

  • Three hand to hand attacks per melee (plus those of pilot).
  • Body flip/throw.
  • Body block/tackle/ram.
  • Kick attack
  • +2 to strike.
  • +4 to parry.
  • +3 to dodge.
  • +3 to roll with punch, fall, or impact (explosion), reducing damage by half.
  • Critical strike same as pilot's hand to hand.
  • One additional attack at level five.
  • One additional attack at level ten.

 

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