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Cylon Race:
NPC Only:
The Original concept for the Cylon in the Series Battlestar Galactica was the
race was an organic being that used a heavy amount of cybernetic support. This
was also the concept used in the books that were written that were based on the
television series. The television series changed to the concept of the Cylons
being completely machines. In these writeups, I have used the versions from the
novels and the original television concept.
The Cylons are a group that in many ways are organized somewhat like insects
are. The lower level workers and Warriors are in many ways almost drones that
are simply do their assigned jobs. They can leave the bonds of their programing
slightly but not by any great amount. Due to complex genetic factors, some
Cylons have the capacity to receive an extra brain. All Cylons that can receive
a second brain are assigned to be warriors but they are only a small percentage
of the Warriors. Of the cylons than can qualify to receive a second brain, only
a small number actually get that second brain due to the fact that the warrior
must distinguish itself and many of the cylons with the capability to receive a
second brain take huge risks. The few that get a second brain become High
Officers. These Cylons become much more skilled, intelligent, and independent
with this second brain. They need this because these Cylons act as the command
personnel for Base-Star Capital Ships and Planetary Installations. Of the cylons
than can receive two brains, a tiny amount of them can receive three brains.
These are reduced by the same factors that reduce the potential two brain cylons
but the three brain potential Cylons tend to take even greater risks. One among
the three brain potential Cylons in chosen and becomes the Imperial Leader. The
Cylon is chosen by other Cylons that have three brains. A Cylon will be an
Imperial Leader for about 50 to 80 years and then step down. Remaining Cylons
that have three brains act as advisors and choose the new Imperial Leader. All
retired Imperial Leaders still have the same statistics as the Imperial Leader
but do not make day to day decisions in governing the Empire. The Imperial
Leader itself is the ultimate authority in the Cylon Empire and makes all high
level decisions. The three brain Cylons are both the most independent and most
intelligent of the Cylons. It is believed by Cylons, including the three brain
Cylons, that they are Omniscient.
The Human Colonies initially engaged the Cylons because the Cylons attacked
one of the human allies. That was a millennium previously and the Cylons and
humans have been at war for the entire time. The Cylon initial goal is to
enslave any race they find, if they cannot enslave the race, they will attempt
to annihilate the race in question. This is the goal with the Cylons with regard
to the humans
MDC vs SDC:
The Battlestar Galactica Universe if described in MDC vs SDC terms, vehicles
would be MDC but all smaller items including Cylons would be SDC structures. If
the Cylons are used in a Strictly Battlestar Galactica setting or in the
Macross, Star Trek, or Babylon 5 Universes, they should be treated as SDC
Structures. In setting that even small targets have MDC such as Rifts Earth or
Phase World, they should either be allowed to discover MDC materials for their
Cybernetic shell or be already assumed to be MDC.
Cylon Technology:
The Cylon Empire is more advanced in some areas of technology that the Twelve
Colonies of the humans were and in other areas they are less advanced than the
humans are.
The main areas that the Cylons are more advanced in are the fields of
Gravitics and Shielding. The Base star uses a form of gravitic propulsion that
enables the ship to travel at sublight speeds without burning the huge amounts
of fuel that the Colonial Battlestar does. These drives have not been developed
for smaller ships so no ship smaller that the Base Star has this system of
propulsion. While neither the Cylons or the humans have developed shields for
their fighters, the Cylon shields on capital ships are more powerful than those
on Colonial ships.
The main areas that the Cylons lag behind the Human Colonies are in
structural materials and the Ion engines. The Cylon ships are not constructed
out of as strong a material as the Colonial ships. This means that the hull of
the ships be able to withstand more damage in combat on the hull. The Ion
engines on Cylon ships are also less advanced. The Colonial Battlestar can
outrun a Base-Star but consumes a lot of fuel in the process. The Colonial viper
is also much faster than the Cylon Raider.
Cylon Warrior:
The Cylon Warriors were the common Cylons seen in the silver chrome suits in the
Battlestar Galactica series. Both they and the workers Cylons have only one
brain and they have specific programmed skills. The warrior Cylons have some
limited ability to solve problems and do independent actions but for the most
part simply follow instructions. Cylon Warriors who survive for long periods of
time can learn and will improve their skills. This is the reason why Cylons are
treated as having a level.
Alignment: None, Cylon Warriors simply follow commands of Cylon
Officers and their Imperious Leader
Attributes: I.Q.: 2D6, M.E.: 1D6+3, M.A.: 1D6+3,
P.S.: 25, P.P.: 12, P.E.: N.A. P.B.: 8, Spd.:
20. All physical attributes are fixed because they are the attributes of the
cybernetic body.
Hit Points: Organics have 10 HP S.D.C.: 150 (See Above for more
information on MDC or SDC)
Natural Armor Rating: If using SDC Rating, have an AR rating of 10.
MDC: 50 (See Above for more information on MDC or SDC)
Horror Factor: None
P.P.E.: 1D4
Natural Abilities: Laser Resistant (takes half damage from conventional
lasers), Immune to vacuum, and Infra-Red vision.
Combat: 4 attacks per melee. Bonuses: +10 to damage, Bonuses do
not include those from hand to hand combat skill. Has +1 bonus for saving throws
against psionics and mind control. Cylons warriors are immune to Horror Factor.
Damage: by hand to hand or by hand held weapon
Magic: None
Psionics: None
O.C.C.: The Cylons cannot select an O.C.C. Level: Typical is first
but can be 1 to 4 level
Skills: Hand to Hand: Basic, Radio: Basic +5%, Pilot Small Starship,
Pilot Starfighter: Raider Only +10%, Starfighter Combat: Raider (Basic Level),
Navigation: Space +10%, Read Sensor Systems, Weapon Systems +10%, W.P. Energy
Pistol, W.P. Energy Rifle, W.P. Axe
Lifespan: Unknown
Size: 6.5 feet (2 meters) tall
Weight: 550 lbs (250 kg)
Equipment: Blaster Pistol (4D6x10 SDC or 4D6 MDC, 800 ft (244 m) range,
30 shots per E-Clip), all other vehicles or equipment are assigned as needed.
Cylon Worker:
Cylon workers are effectively drones that fill labor positions within the Cylon
empire. They are all of the standard Cylons that were not able to pass the tests
for Cylon Warriors. Unlike Cylon warriors, they appear to be covered in a cloth
coating. This is cheaper than the armor for the Cylon Warriors. They have
specifically programmed skills and have only limited ability in problem solving.
Alignment: None, Cylon Workers simply follow commands of Cylon
Officers and their Imperious Leader
Attributes: I.Q.: 1D6+1, M.E.: 1D6+3, M.A.: 1D6+3,
P.S.: 20, P.P.: 8, P.E.: N.A. P.B.: 8, Spd.:
10. All physical attributes are fixed because they are the attributes of the
cybernetic body.
Hit Points: Organics have 10 HP S.D.C.: 60 (See Above for more
information on MDC or SDC)
Natural Armor Rating: None
MDC: 20 ( See Above for more information on MDC or SDC)
Horror Factor: None
P.P.E.: 1D4
Natural Abilities: Immune to vacuum.
Combat: 2 attacks per melee (parries cost attacks). Bonuses: +5 to
damage, Cylon Workers are immune to Horror Factor
Damage: by hand to hand or by hand held weapon
Magic: None
Psionics: None
O.C.C.: The Cylons cannot select an O.C.C. Level: First level
only.
Skills: The Cylon Worker is programmed with ten skills (+5%)
Lifespan: Unknown
Size: 5.9 feet (1.8 meters) tall
Weight: 440 lbs (200 kg)
Equipment: all equipment is assigned as needed.
Cylon High Officer:
A small number of Cylon warriors become Cylon High Officers. These Cylons have
two brains and act as leaders and administrators within the Cylon Empire. The
look virtually identical to normal Cylons but their armor is gold chrome instead
of silver chrome. The High Officers are far more intelligent and able to solve
problems that the Warrior Cylons cannot but still follow all commands from
Imperious Leader
Alignment: Considered Miscreant
Attributes: I.Q.: 3D6, M.E.: 2D6+2, M.A.: 2D6+2,
P.S.: 30, P.P.: 18, P.E.: N.A. P.B.: 8, Spd.:
25. All physical attributes are fixed because they are the attributes of the
cybernetic body.
Hit Points: Organics have 12 HP S.D.C.: 240 (See Above for more
information on MDC or SDC)
Natural Armor Rating: If using SDC Rating, have an AR rating of 12.
MDC: 80 (See Above for more information on MDC or SDC)
Horror Factor: None
P.P.E.: 1D4
Natural Abilities: Laser Resistant (takes half damage from conventional
lasers), Immune to vacuum, and Multi Optics vision.
Combat: 5 attacks per melee. Bonuses: +15 to damage, +1 to Strike,
parry, and Dodge. Bonuses do not include those from hand to Hand combat skill.
Has +1 bonus for saving throws against psionics and mind control. Cylons High
Officers are immune to Horror Factor.
Damage: by hand to hand or by hand held weapon
Magic: None
Psionics: None
O.C.C.: The Cylons cannot select an O.C.C. Level: Typical is fifth
but can be 5 to 8 level
Skills: Hand to Hand: Expert, Radio: Basic +10%, Pilot Small Starship,
Pilot Starfighter: Raider Only +20%, Starfighter Combat: Raider (Elite Level),
Navigation: Space +15%, Read Sensor Systems, Weapon Systems +15%, Computer
Operation +5%, Computer Programming, W.P. Energy Pistol, W.P. Energy Rifle, W.P.
Axe. Aslo select 5 other skills.
Lifespan: Unknown
Size: 6.5 feet (2 meters) tall
Weight: 550 lbs (250 kg)
Equipment: Blaster Pistol (4D6x10 SDC or 4D6 MDC, 800 ft (244 m) range,
30 shots per E-Clip), all other vehicles or equipment are assigned as needed.
Imperial Leader:
This Cylon is the leader of the entire Cylon empire and has three brains. While
no longer having any direct control over the Cylon Empire, retired Imperial
Leaders act as advisors to the present Imperial Leader and have the same
statistics of an Imperial Leader. Except for a few human prisoners of war that
were killed, no human has even seen the Imperial Leader with the exception of
the traitor named "Baltar". The statistics for the Imperious Leader also
includes all three brain cylons.
Alignment: Considered Miscreant
Attributes: I.Q.: 4D6+2, M.E.: 3D6+2, M.A.: 3D6+2,
P.S.: 30, P.P.: 18, P.E.: N.A. P.B.: 8, Spd.:
25. All physical attributes are fixed because they are the attributes of the
cybernetic body.
Hit Points: Organics have 12 HP S.D.C.: 300 (See Above for more
information on MDC or SDC)
Natural Armor Rating: If using SDC Rating, have an AR rating of 12.
MDC: 100 (See Above for more information on MDC or SDC)
Horror Factor: None
P.P.E.: 1D4
Natural Abilities: Laser Resistant (takes half damage from conventional
lasers), Immune to vacuum, and Multi Optics vision.
Combat: 5 attacks per melee. Bonuses: +15 to damage, +1 to Strike,
parry, and Dodge. Bonuses do not include those from hand to Hand combat skill.
Has +1 bonus for saving throws against psionics and mind control. Cylons
Imperious leaders are immune to Horror Factor.
Damage: by hand to hand or by hand held weapon
Magic: None
Psionics: None
O.C.C.: The Cylons cannot select an O.C.C. Level: Typical is tenth
but can be tenth to fifteenth level
Skills: Hand to Hand: Expert, Radio: Basic +10%, Pilot Small Starship,
Pilot Starfighter: Raider Only +20%, Starfighter Combat: Raider (Elite Level),
Navigation: Space +15%, Read Sensor Systems, Weapon Systems +15%, Computer
Operation +5%, Computer Programming, W.P. Energy Pistol, W.P. Energy Rifle, W.P.
Axe. Also select 15 other skills.
Lifespan: Unknown
Size: 6.5 feet (2 meters) tall
Weight: 550 lbs (250 kg)
Equipment: Anything the Imperial leader wants
IL Series Androids:
These are a series of androids built by the Cylon empire to act as advisors and
in some limited cases as leaders. In many ways they are the most independent
members of Cylon society. In Rifts terms, they are considered a Neural
intelligence.
Alignment: Considered Anarchist
Attributes: I.Q.: 23, M.E.: N.A. M.A.: 18, P.S.:
20, P.P.: 15, P.E.: N.A. P.B.: 10, Spd.: 20. All
attributes are fixed because they are the attributes of an android.
S.D.C.: 150 (See Above for more information on MDC or SDC)
Natural Armor Rating: If using SDC Rating, have an AR rating of 8.
MDC: 50 (See Above for more information on MDC or SDC)
Horror Factor: None
P.P.E.: None
Natural Abilities: Immune to vacuum, and Multi Optics vision.
Combat: 4 attacks per melee. Bonuses: +5 to damage, Bonuses do not
include those from hand to Hand combat skill. Has +1 bonus for saving throws
against psionics and mind control. Cylons IL Series Androids are immune to
Horror Factor.
Damage: by hand to hand or by hand held weapon
Magic: None
Psionics: None
O.C.C.: The Cylons cannot select an O.C.C. Level: Not applicable
Skills: Hand to Hand: Basic (First level), Radio: Basic 98%, Pilot Small
Starship 98%, Pilot Starfighter: Raider Only 75%, Starfighter Combat: Raider
(Basic Level - First Level), Navigation: Space 98%, Read Sensor Systems 98%,
Weapon Systems 60%, Computer Operation 98%, Computer Programming 95%, W.P.
Energy Pistol (first level), Intelligence (80%). Can be programmed with up to 10
additional skills (each +10%), skills do not increase in level.
Lifespan: Unknown
Size: 6.5 feet (2 meters) tall
Weight: 440 lbs (200 kg)
Equipment: All equipment necessary can be requisitioned. IL series
Androids need very little on a general basis.
[ Phase World TM, Kreeghor TM, and CAF TM are trademarks owned by Kevin
Siembieda and Palladium Books Inc. ]
[ Rifts® is a registered trademark owned by Kevin Siembieda and Palladium Books
Inc.]
[ Battlestar Galactica is copyright © Universal Pictures.]
Technical Information from
Galactica Technical Data!
By Kitsune (kitsune@addr.com ).
Rifts Conversion Copyright © 1998, Kitsune. All rights reserved.
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