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Narn Frazi Class Heavy Fighter:
While the Frazi fighter is not as powerful or as advanced as the Earth Force
fighters, the fighter still can be very effective and dangerous in the hand of a
good starfighter pilot. The fighter has been used by the Narn in numerous
battles and while it has limitation, it has held the day and kept the Narn
alive. Like might be expected this is sometimes due to shear number of fighters
used. In general the Narn technology is slightly inferior to that of Earth and
much of their technology is stolen from the Centauri.
While in general the Frazi is inferior to the Earthforce Aurora Starfury, the
Narn fighter is capable of both atmospheric operation and can leave the
atmosphere as well. This problem has now been addressed by Earthforces by the
Introduction of the SA-26 Thunderbolt Starfury but the Narn Frazi has been
around since long before the war between the Humans and the Minbari.
For beam weaponry, the fighter carries 2 pulse discharge cannons that are in
many ways similar to those mounted on the SA-23E Starfury. The cannons fire
rapid fire bursts of plasma and have a slightly higher output than those on the
Standard Starfury but since the fighter only carries two mounts, the damage the
weapons can inflict is actually less than the weapons on the Aurora Starfury.
Adding more cannons would not help the fighter because the power systems could
not power the extra guns. While the beam weaponry of the Frazi lags behind the
SA-23E Starfury, the missiles make up much of the lost firepower. The H model of
Aurora Starfury and the SA-26 Thunderbolt Starfuries both carry missiles as well
negating that advantage as well.
Unlike the Earth Force fighters, the cockpit of the fighter is pressurized
which allows the pilot to move around and have more comfort when the fighter is
on patrol. Like the Earth Fighters, the Narn Frazi does not have artificial
gravity.
Listed is the formula to allow player and game masters to calculate the
fighters velocity and distance traveled:
Velocity = Acceleration x Time + Initial Velocity
Distance Traveled = Acceleration x ½ x Time ² + Initial Velocity x Time
1 G = 32 feet (9.8 m) per second ²
Model Type: Frazi Class Heavy Fighter
Vehicle Type: Double Engine Aerospace Fighter-Bomber
Crew: One
M.D.C. by Location:
| |
Pulse Discharge Cannons (4): |
50 each |
| |
Engines (2): |
125 each |
| |
Wings (2): |
150 each |
| |
Reinforced Pilot's Compartment: |
125 |
| |
[1] Main Body: |
350 |
Notes:
[1] Destroying two wings on the same side of the fighter will cause the vehicle
to crash from loss of control if it is flying within an atmosphere. If only one
wing is destroyed, the fighter will be -2 to strike and -4 to dodge. Destruction
of the fighters wings has no effect on the fighter in space but fighter will be
unable to re-enter an atmosphere safely if both wings on a side are lost.
[2] Depleting the M.D.C. of the main body will shut the Aircraft down
completely, rendering it useless and causing the fighter to crash if in flight
in an atmosphere.
Speed:
Driving on Ground: Not Possible
Flying; In atmosphere: The fighter can easily achieve escape velocity
(Mach 32.6 / 25053 mph / 40320 kph) within 5 minute. The fighter has a maximum
acceleration of 5 G. When the fighter is operating within an atmosphere, pilot
will normally keep velocity below Mach 10 (7695 mph / 12384 kph). The fighter
has enough thrust to be launched from a platform at a standstill position.
Flying; Space: The fighter does not have an effective top speed but is
limited by acceleration. Fighter can reach a top acceleration of 5 G but is
normally limited to 1 Gs except in combat to conserve fuel.
Stardrive: The fighter does not have a jump drive but can use already
formed jump points such as those formed by jump gates. While in hyperspace, the
fighter can reach a maximum of 2.5 lightyears per hour. This means that the
Fighter could theoretically cover the Galaxy in about 48 month (will need to
refuel very often and the fighters are not meant to operate very far from their
homebase or ship).
Range: The fighter has enough fuel for 20 minutes at maximum performance.
If fighter is operating at less maximum performance, the fighters range is
vastly increased. The fighter has 5 hours 20 minutes of endurance if operating
at only 1 Gs and for every increase of 1 Gs, the fighter burns reaction mass
twice as fast. Fighter uses hydrogen for fuel for a fusion reactor. The fighter
can operate with engines on standby to increase fighters range.
Fighter has supplies for pilot for 3 days.
Statistical Data:
Height: 10.5 feet (3.2 meters)
Length: 21 feet (6.4 meters)
Wing Span: 52.5 feet (16 meters)
Weight: 17.6 tons (16 metric tons)
Power System: 1 Fusion Battery (At maximum output, duration is 20
minutes)
Cargo: Minimal (Storage for small equipment).
Cost: 8.5 million to construct
Weapon Systems:
- Linked Pulse Discharge Cannons (2):
These cannons are the fighters
main anti starfighter and missile weapon system. These cannons fire rapid
fire bursts of super charged Plasma and are similar to those carried on the
Earth Force destroyer but are much smaller. These cannons are more powerful
than those carried on the SA-23E Starfury but the fighter only carries two
cannons instead of the four the Starfury carries.
Author Note: The source on this weapon system lists the weapons range
as 160,000 km. It has been reduces to fit more with Palladium frameworks and
because they are a fighter mounted weapon system.
Mega Damage: 2D6x10 for both cannons combined. Each cannon does
1D6x10 but both cannons are normally fired together.
Range: 10 miles (16 km) in an atmosphere and 995 miles (1,600 km) in
space.
Rate of fire: Equal to the combined hand to hand attacks of the pilot
(usually 4 or 5).
Payload: Effectively Unlimited.
- Missiles:
The fighter normally carries 4 long range missiles with
fusion warheads but can carry eight medium range or sixteen short range
missiles as well. Missile are assumed to accelerate at 2 times normal mach
speed in Gs greater than the starships speed when used in space. Missiles
can be launched at non moving targets beyond the powered range of the
missiles to hit targets without the chance of the launching ship being hit
by missiles itself but penalties exist when launching missiles beyond normal
missile range. Missiles can be mixed and matched at the rate of four shot
range missiles or two medium range missiles for one long range missile.
Range: Varies with missile types, assume powered range is 8 x normal
in space (Go to
Revised
bomb and missile table).
Damage: Varies with missile types (Go to
Revised
bomb and missile table).
Rate of Fire: One at a time or in volleys of 2, 4, or 8.
Payload: 4 long range missiles, 8 medium range missile, or 16 short
range missiles
COMBAT BONUSES: The Narn Frazi heavy Fighter is fairly maneuverable
and accurate. Use the Phase World Starfighter combat (Elite or Basic) skill with
a -1 penalty to strike and dodges (Pilots skills and statistics still add. to
bonuses)
[ Phase World TM, Kreeghor TM, and CAF TM are trademarks owned by Kevin
Siembieda and Palladium Books Inc. ]
[ Rifts® is a registered trademark owned by Kevin Siembieda and Palladium Books
Inc.]
[ Babylon 5 is copyright © Warner Brothers Television. ]
Technical Information from Babylon 5
Technical Manual!
CGI of Ship by Craig P. Condu . More of
his CGI pictures of B-5 Ships at
Epsilon Jumpgate
By Kitsune (kitsune@addr.com ).
Rifts Conversion Copyright © 1998 and 1999, Kitsune. All rights reserved.
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