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Minbari Flyer:
These ships are very common ships used by the Minbari, They are used by the
military as scouts and communication ships. The ships are also used as shuttles
and light transports by Civilians and Diplomats. Even though they are shuttles,
They are incredibly maneuverable. The military versions of this ship are
shuttles, the military versions are heavier armed than most of the younger races
fighters and could even probably beat some of the less advanced races smaller
capital ships such as the Drazi Sun-hawk. These shuttles have destroyed a pretty
large number of Earth Force fighters in the Earth Minbari war. Like the Minbari
fighter, the shuttle is very capable in an atmosphere as well as in space.
The flyer is incredibly maneuverable because it uses a gravity based
propulsion system and the flyer also has a powerful inertial dampener. The
controls are more standard hand controls than the Minbari fighter which cause
the flyer to be less maneuverable than the Minbari fighter is. Also unlike the
fighter, the flyer has an internal artificial gravity. Because of inertial
dampener, the fighter can make maneuvers that would turn the pilot into jelly
without it. The ship is not quite large enough to have a jump engine and instead
uses jump gates to travel from system to system but is designed for long
distance travel.
The hull of the flyer is constructed out of a Crystalline material that is
much stronger than materials used to make Earth Force fighters, shuttles, and
ships. The Minbari have not mastered shield generators on a ship the size of the
flyer but even without shields, the ship is still very tough and can withstand
multiple hits from most weapon systems.
Civilian versions of this ship are unarmed but military versions have two
powerful neutron cannons. These weapons are very powerful and equal to capital
ship secondary weaponry but can still be targeted on starfighters.
This writeup of the Minbari Flyer uses modified modified starship speed and
ranges. See Revised Starship Rules for Phase World for more details.
Model: Minbari Flyer
Vehicle Type: Scout / Light Transport
Crew: Three (can be piloted by one easily)
Passengers: 5 in a passenger compartment.
MDC by Location
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Neutron Cannons (2): |
800 each |
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[1] Main Body: |
7,500 |
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Reinforced Crew Compartment: |
1,500 |
Notes:
[1] Depleting the M.D.C. of the main body will shut the ship down completely,
rendering it useless and causing the Flyer to crash if in flight in an
atmosphere.
Speed:
Driving on the Ground: Not Possible.
Sublight: Using the Gravity drive allows the ship to travel up to 40
percent of the speed of light. The ship can accelerate/decelerate at a rate of
1.2 percent of light per melee
Atmospheric Propulsion: Maximum normal speed is mach 10. Can enter
atmosphere and leave.
Stardrive: The Minbari Flyer does not have a jump drive but can use
already formed jump points. If in Hyperspace, The Flyer can reach a maximum of
40 light-years per hour. This means that a Minbari Flyer can cover the Galaxy in
about 14 weeks. The ship enters hyperspace by means of a jumpgate.
Maximum Range: Unlimited by all drive systems but Minbari Flyer only
carries two months worth of supplies on board
Statistical Data:
Height: 44.3 feet (13.5 meters)
Length: 164 feet (50 meters)
Wing Span: 95.1 feet (29 meters)
Weight: 220 tons (200 metric tons)
Power System: Quantum Singularity/Fusion power system (10 year duration)
Cargo: 25 tons.
Cost: 250 million to construct. The Minbari do not sell this ship to
other races.
Weapons
- Neutron Cannon (2 - Military Version Only):
These are special
particle beams that fire forward of the ship. The are mounted in the wings
of the starship. The weapons can fired in short bursts or a long beam. The
weapons do not have penalties to hit fighters and small targets. Long beams
have +4 to strike in addition to other bonuses. The weapon does more damage
to organic targets because of the nature of the beam.
Mega Damage: 1D4x100 per neutron cannon blast. Both neutron cannons
firing a 3 pulse burst does 6D4x100 and costs one attack. Long beam from
both cannons does 2D4x100. Weapon does double damage to organic targets.
Range: 28 miles (45 km) in an atmosphere and 28,000 miles (45,000 km)
in space
Rate of fire: Equal to gunners hand to hand (Usually 4 or 5).
Payload: Effectively Unlimited.
Special Equipment:
- ECM: The Minbari Flyer, like all Minbari ships is fitted with ECM.
This ECM prevented targeting systems from Earth Alliance ships from being
able to lock on during the Minbari war against the Humans. This ECM prevents
targeting systems from ships of the younger races with the exception of the
Centauri from being able to lock on. An attacker would be at -10 to strike
the ship and only if within visual range (approximately 500 miles). Missiles
would have a 90% chance of being unable to achieve a lock on target as well.
Rifts Earth and Mutants in Orbit would be treated to be at the
level of technology of most of the younger races. While not as advanced as
the Minbari, the Centauri are more advance than other younger races. The
Minbari Flyer would have a very small signature but could be detected on
sensors. The Centauri would have penalties of -4 to strike beyond visual
range. Missiles would also be more effective, at first engagement missiles
would have a 60% chance of being unable to achieve a lock, the jamming could
be fully adjusted for and the missile could achieve lock normally. Phase
World, Macross 2, and Robotech sensors would be treated to
be at the level of technology of the Minbari and Centauri. Battlestar
Galactica, Star Trek, and Star Wars would also be treated to be at this
level of technology. The sensors of the races of the First Ones would not
suffer any penalties and would be able to strike normally. This included the
Drauk Raider as well.
- Sentient Computer: The Minbari Flyer has a artificial
intelligence computer controlling it. This computer should be considered to
be a moderate artificial intelligence in terms of Rifts. This computer is
designed to take over if the pilot is unconscious or injured. This computer
can pilot the ship at 91%, has 7 attacks per round, and has +5 to strike, +7
to dodge, and +1 to initiative (these include all bonuses).
COMBAT BONUSES: The Minbari Flyer is incredibly maneuverable and very
accurate. Use the Phase World Starfighter combat (Elite or Basic) skill.
[ Phase World TM, Kreeghor TM, and CAF TM are trademarks owned by Kevin
Siembieda and Palladium Books Inc. ]
[ Rifts® is a registered trademark owned by Kevin Siembieda and Palladium Books
Inc.]
[ Babylon 5 is copyright © Warner Brothers Television. ]
Technical Information from Babylon 5
Technical Manual!
CGI of Ship by Craig P. Condu . More of
his CGI pictures of B-5 Ships at
Epsilon Jumpgate
By Kitsune (kitsune@addr.com ).
Rifts Conversion Copyright © 1998, Kitsune. All rights reserved.
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