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Earthforce Atmospheric Shuttle:
These shuttles are one of the key workhorses for both the Earth militaries
and many civilian companies. The shuttles themselves are both sturdy and very
capable. The controls of the shuttle are well designed and the shuttles
themselves are very user friendly. Like their name implies, the shuttles are
trans-atmospheric but the shuttles are no limited to just carrying cargo from
space to a planet and from a planet to space. This is because the shuttles have
a considerable range. Some smaller merchants use the ships for trade and use
jump gates to travel from place to place being careful to chose jump gate
locations that are very close to each other.
For security purposes, the shuttles have an anti theft security system that
deactivates the ship and activates a homing signal. This is used to stop
outright theft and if a shuttle is missing longer than it is contracted for.
These shuttles are not armed as a rule but a good engineer could put some
weapon systems on the shuttle in expense of some or all of the shuttles cargo.
Shuttles owned by the Military have improved sensors, better computers, and
improved evasion software.
Listed is the formula to allow player and game masters to calculate the
shuttles velocity and distance traveled:
Velocity = Acceleration x Time + Initial Velocity
Distance Traveled = Acceleration x ½ x Time ² + Initial Velocity x Time
1 G = 32 feet (9.8 m) per second ²
Vehicle Type: Earth Alliance Atmospheric Shuttle
Crew: Eight (2 Pilots, 2 Copilot, 2 Sensor operators, and 2 Engineers)
but can easily be run by a single pilot
Passengers: 20 in a passenger compartment. The ship can carry 40
additional passengers in cargo holds with special seating pallets.
MDC by Location:
| |
[1] Engines (3): |
250 each |
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[2] Wings (2): |
200 each |
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[3] Tail Fin: |
200 |
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Reinforced Pilots Compartment: |
250 |
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[4] Main Body: |
1,100 |
Notes:
[1] The Destruction of one engine reduces the ships acceleration by one third.
The destruction of two Ion Engines reduces the ships acceleration by two thirds.
Destroying all three Ion Engines means that the maximum sublight acceleration is
reduced to ten percent of normal (using navigational thrusters).
[2] Destroying a Wing will cause the shuttle to crash if it is operating in an
atmosphere. Has no effect if shuttle is operating in space.
[3] Destruction of the shuttles rudders by the varying of power levels of the
engines and vectoring thrusters but the shuttle has a penalty of -10 to dodge,
and a -30% penalty to all piloting rolls if operating in an atmosphere. Has no
effect if shuttle is operating in space.
[4] Depleting the M.D.C. of the main body will shut the shuttle down completely,
rendering it useless and causing the shuttle to crash if in flight in an
atmosphere.
Speed:
Driving on Ground: Not Possible
Flying; In atmosphere: The shuttle can achieve escape velocity (Mach 32.6
/ 24,170 mph / 38,900 kph) within 20 minutes. The shuttle has a maximum
acceleration of 3 G. When the shuttle is operating within an atmosphere, pilot
will normally keep velocity below Mach 5 (3,707.3 mph / 5966.3 kph).
Flying; Space: The shuttle does not have an effective top speed but is
limited by acceleration. The shuttle can reach a top acceleration of 3 G but is
normally limited to 1 G except when trying to escape the atmosphere.
Stardrive: The shuttle does not have a jump drive but can use already
formed jump points such as those formed by jump gates. While in hyperspace, the
shuttle can reach a maximum of 5 lightyears per hour. This means that the
shuttle could theoretically cover the Galaxy in about 24 month (will need to
refuel very often and no shuttle is meant to operate very far from their home
base or ship).
Maximum Range: The shuttle has enough fuel for 5 days at maximum
performance. If the shuttle is operating at less maximum performance, the ships
range is vastly increased. The shuttle has 20 daysof endurance if operating at
only 1 Gs and for every increase of 1 Gs, the shuttle burns reaction mass twice
as fast. The Shuttle uses hydrogen for fuel for a fusion reactor. The shuttle
can operate with engines on standby to increase shuttles range.
The shuttle has supplies for a crew of eight for up to thirty days
Statistical Data:
Height: 31.5 feet (9.6 meters)
Length: 95.1 feet (29 meters)
Wing Span: 137.5 feet (41.25 meters)
Weight: 300 tons (272.2 metric tons)
Power System: 1 Fusion Battery (At maximum output, duration is 5 days)
Cargo: 200 tons in main cargo bay. The shuttle also has small lockers for
the shuttles crew for personal items.
Cost: 40 million (Shuttle is sold on the open market)
Weapons Systems:
None
Combat Bonuses:
+1 to dodge (+2 for military versions)
+2 to dodge (+3 for military versions) while traveling over 300 mph
+10% to piloting rolls
[ Phase World TM, Kreeghor TM, and CAF TM are trademarks owned by Kevin
Siembieda and Palladium Books Inc. ]
[ Rifts® is a registered trademark owned by Kevin Siembieda and Palladium Books
Inc.]
[ Babylon 5 is copyright © Warner Brothers Television. ]
Technical Information from Babylon 5
Technical Manual!
CGI of Ship by Mark Kane. More of his
CGI pictures of B-5 Ships at
G'Kane at Babylon 5
By Kitsune (kitsune@addr.com ).
Rifts Conversion Copyright © 1998, Kitsune. All rights reserved.
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