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B-5 Weapons & Equipment:
Centauri Republic:
Model: Not Applicable SDC: 300 Weight: 1.8 lbs (0.8 kg) Cost: 500 credits for a basic sword. Ornate or swords with historic significance can cost 10 to 1000 times more depending on ornateness and/or significance. Damage: 1D8+2 Bonuses: Top quality Koltari have +1 to strike, +1 to strike when thrown, +1 to Parry, and +2 to initiative.
Model: Centauri Tromo PPG SDC: 150 Weight: 3.3 lbs (1.5 kg) Cost: 800 credits for Centauri (x4 cost for non Centauri) Cost of one fully charged Energy Cap: 10 credits (x4 cost for non Centauri) Damage: Follows the same rules as the Earth Alliance PPG MK I:
Low setting does 4D6 SDC, half vs. soft armor, none vs. hard armor. Standard setting does 8D6 SDC, half against hard armor. High setting does 12D6 SDC. Rate of fire: Equal to shooters hand to hand. Feed:
Standard setting: 14 shots per cap High setting: 7 shots per cap
The Term PPG stands for Phased Plasma Gun. The weapon is a small handgun that fires bolts of plasma. Unlike most plasma weapons it is not a Mega Damage weapon, In fact the gun only does SDC damage and is not very effective against armor. This was deliberately done in order to prevent critical damage being done to vital systems aboard spaceships, and to avoid the risk of piercing the hull which would lead to explosive decompression. The PPG Mk I looks a bit like a snub nosed revolver with a fat barrel and a energy cap fitted where the hammer would be. Under the barrel is a targeting laser which is very useful in low light conditions. Because of its small size it is highly concealable. All PPG`s have a serial number engraved on the nearly diamond-hard Mobedium core. Removing the number is impossible without destroying the weapon. The only PPG`s without serial number are the property of the special forces. Citizens of Earthforce are told if they should find one they should report it immediately to the nearest security station. The PPG is reloaded with energy caps, these are about the size of the first joint of ones thumb. The cap holds Helium(for the plasma) in a polarized crystal matrix, and energy in a small molecular distortion battery. The caps can not be made to burn or explode. When depleted a cap is normally discarded, although it can be recharged at a armory. This takes 2 hours. A standard PPG comes with a quick draw holster wich also holds two more energy caps. The holster is normally worn on the belt, but can easily be worn around the ankle etc. due to its design. Model: Auricon EF-7 PPG SDC: 100 Weight: 1.2 lbs (0.7 kg) Cost: 1000 credits Cost of one fully charged Energy Cap: 15 credits Damage: has three settings. Setting one does no damage to hard armor, half to soft armor (light flak jacket without ceramic plates etc.) and has a 40 % stun chance. Setting two does more damage and is more effective against armor, doing full damage versus soft armor and half to hard armor. Setting three does full damage to all kind of armor and is the most powerful. On the down side is the fact that there is a 5% cumulative chance of damaging the gun if more than 4 shots are fired consecutively on setting three. Should the gun fail it means that its internal mechanism has melted. It is irreparable, and the heat released does 1D4 SDC to the shooters hand. This can be avoided by letting the gun cool for one round, or firing it on one of the lower settings.
Standard setting does 6D6 SDC, half against hard armor. High setting does 9D6 SDC. Rate of fire: Equal to shooters hand to hand. Feed: Low setting: 15 shots per cap Standard setting: 10 shots per cap High setting: 5 shots per cap Special notes: Concealable: Because of its small size the PPG is easy to conceal: +20% to conceal Bonus to strike: Because of the light weight, small size and the targeting laser the PPG is +2 to strike on a aimed shot.
While most fighting pikes are simply metal polearms, a few have been constructed (or modified) to produce an electrical shock upon impact, extend razor-sharp blades, or have a chemical projection system (poison, acid, or flammables). The Minbari consider it highly dishonorable, even stigmatic, to own such a weapon. Minbari folklore tells of ancient warlords who created similar pikes for themselves. These "Dark Lords of Minbar" used dishonorable ways of fighting for their own personal gain and because of that were defeated. These tales go on to relate that many warlord's bodies were never recovered, but were spirited away in the night by their remaining followers. Tales of dark tombs in the deep equatorial deserts or on forgotten moons filled with the spoils of conquest still amaze Minbari children today. Model: Not Applicable SDC: 400 Weight: 4 lbs (1.8 kg) Cost: The Minbari do not sell the weapon, on the black market the pikes sell for 5,000 credits or more (Often sell for as much as 10x more than minimum) Damage: 2D6 for moderate quality and 3D6 for top quality fighting pikes Bonuses: top quality fighting pikes have +1 to strike, +2 to strike when thrown, +1 to Parry, and +2 to initiative [ Phase World TM, Kreeghor TM, and CAF TM are trademarks owned by Kevin
Siembieda and Palladium Books Inc. ] Technical Information from Babylon 5 Technical Manual! By Mischa (mischa.campen@tip.nl)
and Rifts Conversion Copyright © 1998, Mischa & Kitsune. All rights reserved. |
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